COPYRIGHT © 1996 MERIT INDUSTRIES, INC.
10
SCORPION™ 9000 MANUAL
PM0015-0B
Cricket Stats Display
STD
NDA
ALL
ENDING SCORE
ENDING SCORE
ENDING SCORE
Hits-Per-Round
(HPR)
Total Hits Thorwn
(THT)
Total Hits Thorwn
(THT)
HAT TRICKS
Total Darts Thrown
(TDT)
Total Darts Thrown
(TDT)
WHITE HORSES
Hits-Per-Round
(HPR)
9 MARK ROUND
WHITE HORSES
8 MARK ROUND
9 MARK ROUND
7 MARK ROUND
8 MARK ROUND
6 MARK ROUND
7 MARK ROUND
5 MARK ROUND
6 MARK ROUND
5 MARK ROUND
Sub-Test U - Date Setup
The temporary score display will show “dAt” to
indicate the date setup mode. The date, month and
year are shown in the Player 1, 2 and 4 displays.
Use the ‘01 game button to select the “date” field, the
‘01 Equal button to select the “month” field and the
321/Shanghai/Baseball button to select the “year”
field. When one of these buttons is pressed, an
indicator (a raised “c”) is displayed in the active field
and the corresponding player lamp is lit. Use the
Double In button to increment the value of the
selected field; use the Double Out button to
decrement the selected field.
Sub-Test V - Clock Setup
The temporary score display will show “CLC” to
indicate clock setup mode. The hour, minutes and
day of the week are shown in the Player 1, 2 and 4
displays, respectively.
Use the ‘01 game button to select the “hour” field, the
‘01 Equal button to select the “minutes” field and the
321/Shanghai/Baseball button to select the “day”
field. When one of these buttons is pressed an
indicator will appear in the active field and the
corresponding player lamp is lit. Use Double
In/Double Out to increment/decrement the selected
field. (For the day of the week, 1=Sunday and
7=Saturday.)
NOTE:
IF A RAM CLOCK IS NOT INSTALLED THIS
FEATURE WILL NOT FUNCTION.
Sub-Test W - Happy Hour Setup
The temporary score display will show “HHx.” The “x”
indicates the day of the week (1-7). The default setup
for the happy hour timer is 17:00 (5 PM). The starting
time appears in the Player 1 and 2 displays and the
ending time appears in the Player 3 and 4 displays. If
the starting time is greater than, or equal to the
ending time, the feature is considered inactive.
Use the “TEAM” button to step through the timers for
each day of the week. Use the ‘01 game button to
select the “starting time hours” field, the ‘01 Equal
button to select the “starting time minutes” field, the
321/Shanghai/Baseball button to select the “stopping
time hours” field and the Hi-Score/Lo-Score button to
select the “stopping time minutes” field.
Use the Double In button to increment the value in the
selected field and the Double Out button to
decrement the value.
NOTE:
IF A RAM CLOCK IS NOT INSTALLED THIS
FEATURE WILL NOT FUNCTION.
Once all of the sub-tests of the Custom Coin
Setup/Books display test have been performed, press
the “PLAYER CHANGE” button to select the
remaining tests. Each press of the button will initiate a
different test, starting with test 01 and ending with test
17.
Test 01 through Test 10 - 7 Segment Display,
LED and Lamp Tests
Run tests 01 through 10 to check each of the game’s
displays/LEDs/lamps. Each numbered test will light a
different row/display. If a bulb is out, directions for
changing it can be found in the maintenance section
of the manual.
Test 11 - Target Test
Test the target by pressing each of the segments.
The target test will display the value of each segment
pressed in the Player 2 display (the ‘01 lamp indicates
single; the Equal lamp indicates double; the
321/Shanghai/Baseball lamp indicates triple). When a
closure is detected a tone will sound. Another tone
will sound when the segment is released. The Player
3 and 4 displays will show “target”.
Test 12 - Button/Lamp Test