COPYRIGHT
1996 MERIT INDUSTRIES, INC.
22
SCORPION™ 9000 MANUAL
PM0015-0B
FACTORY DIP SWITCH SETTINGS - PROGRAM 4978-XX
DIP SWITCH #1
OFF
ON
CRICKET - NORMAL GAME
1
×
INCREASE CRICKET COST BY 1 CREDIT, ADD
10 ROUNDS
NO STATS DISPLAYED IN WIN MODE
2
×
STATS DISPLAYED IN WIN MODE
MISSED DART DETECTOR/AUTO PLAYER
CHANGE INACTIVE
3
×
MISSED DART DETECTOR/AUTO PLAYER
CHANGE ACTIVE
SOLID BULLSEYE IN ALL CRICKET
GAMES
4
×
SPLIT BULLSEYE IN ALL CRICKET GAMES
SOLID CRICKET BULLSEYE 25 POINTS
5
×
SOLID CRICKET BULLSEYE 50 POINTS
SOLID BULLSEYE ALL GAMES BUT
CRICKET
6
×
SPLIT BULLSEYE ALL GAMES BUT CRICKET
SOLID BULLSEYE NOT VALID FOR ‘01
DOUBLE IN/DOUBLE OUT
7
×
SOLID BULLSEYE VALID FOR ‘01 DOUBLE
IN/DOUBLE OUT
TARGET ALARM OFF
8
×
TARGET ALARM ON
DIP SWITCH #2
OFF
ON
SET FOR FIXED OVERHEAD DISPLAY
1
×
SET FOR VARIABLE OVERHEAD DISPLAY
SET WILD & CRAZY CRICKET SEGMENT
RANGE TO 7 THROUGH 20
2
×
SET WILD & CRAZY CRICKET SEGMENT
RANGE TO 1 THROUGH 20
BONUS MATCH FEATURE DISABLED
3
×
BONUS MATCH FEATURE ENABLED
IDLE MODE PROMOTIONAL CREDIT
(FREE PLAY) DISABLED
4
×
IDLE MODE PROMOTIONAL CREDIT (FREE
PLAY) ENABLED
TEAM GAME COSTS ARE DEFAULTED
5
×
TEAM 301 AND 501 GAMES COST 1 CREDIT
PER PLAYER
SOLO CHALLNEGER® NO EXTRA
CREDIT
6
×
SOLO CHALLENGER® ADDS 1 CREDIT
FROZEN PLAYER GOING OUT -
OPPOSING TEAM WINS (NDA RULES)
7
×
FROZEN PLAYER GOING OUT - TEAM BUSTS,
PLAYER LOSES 1 TURN (EUROPEAN RULES)
TEAM CRICKET - EITHER PLAYER
CLOSES TO WIN
8
×
TEAM CRICKET - BOTH PLAYERS CLOSE TO
WIN