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Summary of Contents for Stellar Wars

Page 1: ...9 TELLfI lIJfI S For service call TOLL FREE 800 621 4765 In Illinois call 800 972 7898 A CiJfiUiawM W EL ECTRONICS INC An Xcor International Inc ompany 3401 N California Ave Chicago IL_60618 Cable Add...

Page 2: ...net so that it is supported on the front legs 7 Take the backbox from its carton and remove the envelope containing the backbox keys from the top ofit 8 Center the backbox on the floor at the rear oft...

Page 3: ...d the four individual player displays Figure 2 Nos 8 9 10 and 11 7 Gently press on the socketed IC packages on the CPU Board Figure 3 DO NOT remove any of the IC packages from their sockets 8 Check th...

Page 4: ...B TI 19 KNOCKER ASS 20 SO U N D BOARD 21 SPEAKER FRONT DOOR 22 COIN REJECTOR 23 DIAGNOSTIC S 24 CO I N SLOTS 25 COIN RETUR 9 SD 10 11 Sa INSERT 8 1st PLAYER DISPLAY 9 2nd PLAYER DISPLAY 10 3rd PLAYER...

Page 5: ...PROM ROM ROM 2 1 5A 9196 5A 9197 IK JI PROM 3 Figure 3 Location of Socketed Components and Switches on CPU Board o b 0 VOL CW LOUDER SW2 SELECTS SYNTHESIZED SOUNDS OR MUSICAL NOTES 0 0 0 F1 CJ 0 0 F2...

Page 6: ...yer 1 up light will flash and the game over lights will light When coins are inserted credits will be posted The knocker will sound for each credit When the credit button on the front of the cabinet i...

Page 7: ...NCE pushbutton is depressed in the game over mode Test 04 will be entered with the number of credits display showing04 and the ball in play display showing 00 If problems are encountered making game a...

Page 8: ...ltiplier 7 01 free play mode 23 Coin units required for credit 7 01 24 Coin units bonus point 7 00 7 With Function 19 set to 00 Functions 20 24 can be set manually 25 Credits in game 00 26 High Score...

Page 9: ...position and operate the ADVANCE push button until function 14 is indicated on the ball in play display 3 To change the score for Replay 1 proceed as follows 490 a To raise the replay points set the A...

Page 10: ...d in Table 2 and are set in light type If the required pricing scheme is not provided in Table 2 refer to the explanation that follows the procedure to determine the values for Functions 20 through 24...

Page 11: ...five different functions used to set custom game pricing Three pertain to the coin door mechanism and the other two determine how credits are awarded Since there are many combinations ofcoin values a...

Page 12: ...y display 3 To add credits set the AUTO UP MANUAL DOWN switch to AUTO UP To remove credits set it to MANUAL DOWN 4 Operate the credit button until the desired number of credits is indicated in the pla...

Page 13: ...atch the digits shown in the ball in play display To change the match feature proceed as follows 1 If not already in test 04 enter test 04 in one of the following ways a From the game over mode set th...

Page 14: ...button until Function 32 is indicated on the ball in play display 3 To increase the number of plumb bob tilts set the AUTO UP MANUAL DOWN switch to AUTO UP To decrease the number set it to MANUAL DOW...

Page 15: ...1 With the game in the game over mode set the AUTO UP MANUAL DOWN switch to AUTO UP 2 Momentarily depress the ADVANCE pushbutton The game will go immediately to diagnostics test 04 The number of credi...

Page 16: ...AUDIT TOTALS Functions 01 to 11 may be reset to zero using switches located on the CPU Board Refer to Figure 6 there are two 8 position miniature slide switches and two pushbutton switches located on...

Page 17: ...SS CREDIT BUTTON TO PLAY I I LEDS BLINK TWICE ENTER MASTER COMMANDS I PRESS ADVANCE IN AUTO UP SWITCH TEST 03 PRESS ADVANCE PRESS ADVANCE PRESS ADVANCE IN AUTO UP LAMP TEST TEST 01 SOLENOID TEST 02 PR...

Page 18: ...ure 8 and proceed as follows 1 Enter the Switch Test in one of the following ways a From the Display Digits Lamp or Solenoid Tests set the AUTO UP MANUAL DOWN switch to AUTO UP and operate the ADVANCE...

Page 19: ......

Page 20: ...roove in the bracket and secure it at the top with the two screws and star washers removed in step 5 9 Reconnect the cables disconnected in step 4 using the keys and cut off pins as a guide Make sure...

Page 21: ...s and a jumper The second improves the quality of the sound at the speaker and consists of changing two resistor values Proceed as follows 1 Turn the game OFF 2 Unplug the three cables from the Sound...

Page 22: ...ofICI7 IC20 IC21 IC22 and IC26arefaulty T Isolate the faulty chip s by substitution ON IndicatesRAM failure lC13 or IC16 replace OFF 0 the CPU Board 22 ON Indicates CMOS RAM lCI9 or PIA I ICI8 ON _fai...

Page 23: ...k Diode 6 Replace Driver Board short Polarity 3 Check Connectors 2J5 3 Check wiring shorted 217 Glows DIM Glows DIM wires 4 Replace Driver Board 1 Check line voltage 1 Check line voltage Always ON Alw...

Page 24: ...cts on flipper button out of adjustment or Operates with Game Over etc pitted contacts 1 Replace Driver Board 2 End of stroke switch on solenoid not adjusted properly 3 Check connections on solenoid a...

Page 25: ...r to transformer and try a 3Fl 100 VDC 100 VDC 4 Check varistor and line filter for another fuse disconnect 3P5 shorts 4 If fuse still blows repeat steps 1 3 b 3F2 28 VDC disconnect 3P4 5 Plug cord in...

Page 26: ...and 7F2 3 Open driver on Driver Board replace driver onDriver adjacent to Sound Board Board 2 Check connectors lOJl 1012 1013 and IOJ4 4 Open Buffer on Sound Board replace buffer on 3 Check volume con...

Page 27: ...EXTRA ROLLOVER X3 BONUS CAN PLAYER BALL PLAY UP RED CAPTIVE S 5 3 4 4 E US X4 CAN PLAYER YEL BALL ROLLOVER BONUS PLAY UP RED EJECT HOLE BOTTOM 6 4 5 l 2000 1 JET X5 BONUS CAN TILT GRN BUMPERS 2 PLAY...

Page 28: ...4 WHT COIN ROLLOVER 3 BANK ROLLOVER RIGHT KICKER RIGHT USED YEl SWITCH STANDUP STANDUP CENTER 4 12 20 28 36 44 52 60 CENTER LEFT EJECT 4 RIGHT TOP LEFT 4 BANK NOT 5 WHT COIN KICKER HOLE ROLLOVER SPIN...

Page 29: ...14 Credit Knocker BRN BLU 2P9 4 7PI I6 Q4I SA2 23 900 DC 15 Not Used BRN VIO 2P9 5 7PI I7 Q43 16 Coin Lockout BRN GRY 2P9 6 7PI 18 7P2 4 Q45 SM 35 9000 DC 17 Bottom Left Jet Bumper BLU RED 2PI2 4 8P3...

Page 30: ...FEMALE 3 PIN m 8 o o FEMALE 36 PIN WHITE HOUSING 5A 9125 PINS 5A 9079 J MALE 3 PIN MALE 36 PIN WHITE HOUSING 5A 9124 1f METAL L 5A 9078 WHITE HOUSING WHITE HOUSING 5A 9101 5A 9102 L METAL PINS 5A 9078...

Page 31: ...Display Strobe 7 3 Brown Blue Display Strobe 6 4 Brown Green Display Strobe 5 5 Brown Yellow Display Strobe 4 6 Brown Orange Display Strobe 3 7 Brown Red Display Strobe 2 8 Key Key 9 Brown Black Displ...

Page 32: ...Sound 8 Key Key 9 Brown Black Solenoid 9 Sound 2P10 SOLENOID GROUNDS 1 Black Solenoid Ground 2 Black Solenoid Ground 3 Black Solenoid Ground 4 Black Solenoid Ground 5 Key Key 6 N C Not Used 7 Black So...

Page 33: ...P6 LOGIC POWER BUS 5 Orange Blue 1O 000 s 1 N C Not Used 6 Orange Violet 100 000 s 2 N C Not Used 8 Orange Brown Units 3 N C Not Used 9 Brown a 4 N C Not Used 10 Red b 5 Key Key 11 Blue f 6 Gray White...

Page 34: ...00 s 4 Blue Yellow 01 4 Green e 5 Blue Brown Al 5 Yellow d 6 Blue Black B2 6 Orange Blue 10 000 s 7 Blue Violet C2 7 Orange Green 1 000 s 8 Blue Gray 02 8 N C Not Used 9 Blue Green A2 9 Brown White An...

Page 35: ...lue 17 Brown Violet 18 Brown Gray 19 Green Brown 20 NjC 21 White Brown 22 White Red 23 White Orange 24 White Yellow 25 White Green 26 White Blue 27 White Violet 28 White Gray 29 36 NjC 6 3 VAC Display...

Page 36: ...12 13 14 15 Pin Wire Color Function 8P2 8J2 PLAYFIELD LAMPS White 24 Pin 1 Yellow 6 3 VAC Display 2 Yellow White 6 3 VAC Display 3 Yellow Brown Lamp Column 1 4 Yellow Red Lamp Column 2 5 Yellow Orange...

Page 37: ...1 lade fo 1 16 inch clearance Depress the roll over to ItS maXImum depression with the ball and check for 1 32 inch follow thru To prevent switch vibration a back up blade is used It should be paralle...

Page 38: ...ONARY TARGET ASSY 2 USED BALL KICKER ASSY BOTTOM ARCH ASSY FLIPPER RETURN FRAME LEFT OR RIGHT UPPER RIGHT BALLRAIL ASSY TOP BALLRAIL ASSY UPPER LEFT BALLRAIL ASSY 2 lB 3417 11 3 1A 6793 4 2A 4008 5 3B...

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