104 Tutorial: Building Your First Flash Application
4.
In the Library panel (Window > Library), drag the imageHolder symbol
to the drawing area.
You have now created an
instance
of the imageHolder symbol. This
instance is part of the new slides symbol you are creating.
5.
With the new instance still selected on the Stage, in the Property
inspector, enter
holder0
in the Instance Name text box.
This gives the instance its own name that is separate from the
symbol name.
6.
Also in the Property inspector, enter
0
in both the X and Y text boxes
and press Enter (Windows) or Return (Macintosh).
This locates the upper-left corner of the holder0 instance at the upper-
left corner of the slides symbol.
7.
Drag the imageHolder symbol from the Library panel to the drawing
area and place it just below the holder0 instance.
8.
In the Property inspector, enter
holder1
in the Instance Name text box.
9.
Enter
0
in the X text box and
150
in the Y text box and press Enter
or Return.
10.
Repeat the process for a third, fourth, and fifth instance of the
imageHolder symbol.
In the Property inspector, give the new instances the following
properties:
Third instance:
■
Instance Name =
holder2
■
X =
0
■
Y =
300
Fourth instance:
■
Instance Name =
holder3
■
X =
0
■
Y =
450
Fifth instance:
■
Instance Name =
holder4
■
X =
0
■
Y =
600
000_Getting_Started.book Page 104 Friday, September 2, 2005 12:22 PM
Summary of Contents for FLASH 8-GETTING STARTED WITH FLASH
Page 1: ...Getting Started with Flash...
Page 26: ...26 Introduction...
Page 94: ...94 Flash Basics...
Page 152: ...152 Index...