MovieClip
939
_x (MovieClip._x property)
public _x : Number
An integer that sets the
x
coordinate of a movie clip relative to the local coordinates of the
parent movie clip. If a movie clip is in the main Timeline, its coordinate system refers to the
upper-left corner of the Stage as (0, 0). If the move clip is inside another movie clip that has
transformations, the movie clip is in the local coordinate system of the enclosing movie clip.
Thus, for a movie clip rotated 90° counterclockwise, the movie clip's children inherit a
coordinate system that is rotated 90° counterclockwise. The movie clip's coordinates refer to
the registration point position.
Availability:
ActionScript 1.0; Flash Player 3
Example
The following example attaches a movie clip with the linkage identifier
cursor_id
to a SWF
file. The movie clip is called
cursor_mc,
and it is used to replace the default mouse pointer.
The following ActionScript sets the current coordinates of the movie clip instance to the
position of the mouse pointer:
this.attachMovie("cursor_id", "cursor_mc", this.getNextHighestDepth(),
{_x:_xmouse, _y:_ymouse});
Mouse.hide();
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
cursor_mc._x = _xmouse;
cursor_mc._y = _ymouse;
updateAfterEvent();
};
Mouse.addListener(mouseListener);
The
MovieClip.getNextHighestDepth()
method used in this example requires Flash Player
7 or later. If your SWF file includes a version 2 component, use the version 2 components
DepthManager class instead of the
MovieClip.getNextHighestDepth()
method.
See also
_xscale (MovieClip._xscale property)
,
_y (MovieClip._y property)
,
_yscale
(MovieClip._yscale property)
_xmouse (MovieClip._xmouse property)
public _xmouse : Number [read-only]
Returns the
x
coordinate of the mouse position.
Availability:
ActionScript 1.0; Flash Player 5
Summary of Contents for FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
Page 1: ...ActionScript 2 0 Language Reference ...
Page 1352: ...1352 ActionScript classes ...