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Global Functions
83
Parameters
mouseEvent
:Object
- A
mouseEvent
is a trigger called an
event
. When the event occurs, the
statements following it within curly braces ({ }) execute. Any of the following values can be
specified for the
mouseEvent
parameter:
■
press
The mouse button is pressed while the pointer is over the button.
■
release
The mouse button is released while the pointer is over the button.
■
releaseOutside
While the pointer is over the button, the mouse button is pressed and
then rolls outside the button area just before it is released. Both the
press
and the
dragOut
events always precede a
releaseOutside
event.
■
rollOut
The pointer rolls outside the button area.
■
rollOver
The mouse pointer rolls over the button.
■
dragOut
While the pointer is over the button, the mouse button is pressed and then rolls
outside the button area.
■
dragOver
While the pointer is over the button, the mouse button has been pressed, then
rolled outside the button, and then rolled back over the button.
■
keyPress
"
<
key
>
" The specified keyboard key is pressed. For the
key
portion of the
parameter, specify a key constant, as shown in the code hinting in the Actions Panel. You
can use this parameter to intercept a key press, that is, to override any built-in behavior for
the specified key. The button can be anywhere in your application, on or off the Stage.
One limitation of this technique is that you can't apply the
on()
handler at runtime; you
must do it at authoring time. Make sure that you select Control > Disable Keyboard
Shortcuts, or certain keys with built-in behavior won't be overridden when you test the
application using Control > Test Movie.
For a list of key constants, see the Key class.
Example
In the following script, the
startDrag()
function executes when the mouse is pressed, and
the conditional script is executed when the mouse is released and the object is dropped:
on (press) {
startDrag(this);
}
on (release) {
trace("X:"+this._x);
trace("Y:"+this._y);
stopDrag();
}
See also
onClipEvent handler
,
Key
Summary of Contents for FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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