GradientBevelFilter (flash.filters.GradientBevelFilter)
625
Example
The following example demonstrates how to set the
knockout
property on an existing object.
import flash.filters.GradientBevelFilter;
var mc:MovieClip = setUpFilter("knockoutExample");
mc.onRelease = function() {
var arr:Array = this.filters;
arr[0].knockout = true;
this.filters = arr;
}
function setUpFilter(name:String):MovieClip {
var art:MovieClip = this.createEmptyMovieClip(name,
this.getNextHighestDepth());
var w:Number = 150;
var h:Number = 150;
art.beginFill(0xCCCCCC);
art.lineTo(w, 0);
art.lineTo(w, h);
art.lineTo(0, h);
art.lineTo(0, 0);
var colors:Array = [0xFFFFFF, 0xCCCCCC, 0x000000];
var alphas:Array = [1, 0, 1];
var ratios:Array = [0, 128, 255];
var filter:GradientBevelFilter = new GradientBevelFilter(5, 225, colors,
alphas, ratios, 5, 5, 5, 3, "inner", false);
art.filters = new Array(filter);
return art;
}
quality (GradientBevelFilter.quality property)
public quality : Number
The number of times to apply the filter. Valid values are 0 to 15. The default value is 1, which
is equivalent to low quality. A value of 2 is medium quality, and a value of 3 is high quality.
Filters with lower values are rendered more quickly.
For most applications, a
quality
value of 1, 2, or 3 is sufficient. Although you can use
additional numeric values up to 15 to achieve different effects, higher values are rendered
more slowly. Instead of increasing the value of
quality
, you can often get a similar effect, and
with faster rendering, by simply increasing the values of
blurX
and
blurY
.
Availability:
ActionScript 1.0; Flash Player 8
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