Math
761
tan (Math.tan method)
public static tan(x:Number) : Number
Computes and returns the tangent of the specified angle. To calculate a radian, use the
information outlined in the introduction to the Math class.
Availability:
ActionScript 1.0; Flash Player 5 - In Flash Player 4, the methods and properties
of the Math class are emulated using approximations and might not be as accurate as the non-
emulated math functions that Flash Player 5 supports.
Parameters
x
:Number
- A number that represents an angle measured in radians.
Returns
Number
- A number; tangent of parameter
x
.
Example
The following example draws a circle using the mathematical constant pi, the tangent of an
angle, and the Drawing API.
drawCircle(this, 100, 100, 50);
//
function drawCircle(mc:MovieClip, x:Number, y:Number, r:Number):Void {
mc.lineStyle(2, 0xFF0000, 100);
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x,
Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x,
Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, -
Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, -
Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
See also
acos (Math.acos method)
,
asin (Math.asin method)
,
atan (Math.atan method)
,
atan2 (Math.atan2 method)
,
cos (Math.cos method)
,
sin (Math.sin method)
Summary of Contents for FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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