
LX Zeus v 3.4.3
10.9.2014
- 58 -
4.5.4.6
Team Code
Team code is a feature enabling you to visualize the
position of your wingman and keeping it secret. Short
pressing TSK button, a TEAM CODE icon is visible on the
right side, near the 1-4 button. Press 1-4 button and a
menu requiring team code and reference point will appear.
To use this feature three NAV BOXes have to be switched
on; TEAM CODE, TEAM BEARING and TEAM
DISTANCE.
Before take-off, flying partners have to decide which
reference point will be chosen. For better indication (more
accurate) a reference point which is 50-150 km away from
every position in the flight should be chosen (for example
the task that is flown should be in the 50-150 km radius of
the reference point; if the task is bigger a second
reference point should be chosen and entered after
passing a certain distance). In flight, when partners are
interested about their location, team codes should be
exchanged (via radio) which are visible in TEAM CODE
NAV BOX. Partners are able to see bearing and distance
to each other in the TEAM BEARING and TEAM
DISTANCE NAV BOXes.
The feature works on the principal of the polar coordinate
system. Baseline condition to be fulfilled is a reference
point. When this is chosen, LX ZEUS calculates distance
and bearing from reference point to
pilot’s location and
codes it into TEAM CODE. First two characters mean the
angle and the last two the radius from the reference point.
When this information is given to a partner with the same
reference point chosen, LX ZEUS can calculate direct
bearing and distance to the other partner. The process
works either way between partners.
4.5.4.7
Limitations
Here you can put in task start conditions. It is possible to:
Define
Gate time
define
before start
o
Below altitude
o
Below time
Define
start conditions
o
Start altitude
o
Start ground speed
For the explanation of these terms read more under
chapter 12.2.4.1 Start Conditions/Limitations
4.5.5
MOVE Function (during flight)
When flying an AAT, big sectors are set and therefore the
pilot has to decide where to turn to next point. Function
MOVE helps the pilot to find optimal solution. After long
press on
TSK/MOVE
button the so called MOVE function
will become active. Use Zoom and Volume knobs to move
the turn point. All task relevant data that are affected by
the move command are shown next to the zone.
During straight flight far from zone the track will appear in
the zone in MOVE function. When the glider will be in the
zone, the real-time picture (glider with its track) will also be
shown in MOVE function.
Bearing
Track