4-25
The Presets
0.4
XplodeDown
ADJUST:
Velocity
0–100
Use this preset to add more drama to special effects (or even single drum hits). This preset
transforms the input source into an eerie downward glide with ADJUST controlling the
rate of the glide.
0.5
Xplode Up
ADJUST:
Velocity
0–100
A variation of XplodeDown with the input source transformed into an upward glide.
0.6
DialogCloner
ADJUST:
Tuning
0–100
A special effect for speech, this preset creates the effect of several people speaking at
once. Four additional voices are added above and below the pitch of the input source.
ADJUST controls the tuning spread of the four clones.
0.7
Toon Voices
ADJUST:
Character
0–7
Changes the character of vocals for special effect dialog tracks. ADJUST selects several
different pitch shift amounts to create a range of characters from scary monsters, to
chipmunks, to talking bees.
0.8
Evil Voice
ADJUST:
Pitch
0–100
Downward pitch shift and a touch of reverb are used to turn a normal male speaking voice
into something decidedly dark and nasty. ADJUST allows you to dial the appropriate
touch of evil.
0.9
Evil Echoes
ADJUST:
Pitch
1–100
This special effect has echoes that change pitch as they repeat. ADJUST controls the
amount of shift per repeat. 1-49=descending pitch, 50=no pitch change, 51-100=ascend-
ing pitch.
1.0
Pitch Across
ADJUST:
Detune
0–100
A single note produces a 4-voice panned delay. ADJUST controls the amount of pitch shift
for the four voices. Small values produce detuning. The maximum value (100) produces
a major arpeggio. The delay rhythm is tempo-controlled. Press Tap twice to lock in with
the beat.
1.1
PitchEkoRvb
ADJUST:
Eko/Rvb
0–100
The dual pitch shifters produce a detune/echo effect with reverb. ADJUST lets you set the
balance of the two effects. 0=detune echoes only, 50=detune echoes and reverb,
100=reverb only.
1.2
PitchPong
ADJUST:
DelayRate
0–100
The inputs are delayed, pitched down a little, then cross fed to the other side. Slap echoes
bounce from left to right and fall slightly in pitch. The LFO adds chorusing to the pitch
change. Stereo In/Stereo Out.
1.3
AR DlyVerb
ADJUST:
Detune
0–100
When the input level drops, delays fade away into reverb. Stereo In/Stereo Out.
1.4
In The Air
ADJUST:
Go
0–1
The inputs are d and - 8 cents. When ADJUST is changed from 0 to 1, a quarter-
note delay recirculates through the detuner. Stereo In/Stereo Out.
1.5
Thick>Ducked
ADJUST:
Detune
0–100
The inputs are detuned. When the input level drops below the threshold, quarter-note
delays with regeneration recirculates into the detuners. Stereo In/Stereo Out.
Pitch & Delay
(P5 1.0 – P5 1.9)
Sci-Fi FX
(P5 0.0 – P5 0.9) cont'd.
Summary of Contents for PCM 81 - REV
Page 1: ...User Guide Digital Effects Processor PCM 81...
Page 3: ...User Guide Digital Effects Processor PCM 81...
Page 12: ...1 1 Product Overview 1 Product Overview Block Diagram...
Page 21: ...Lexicon PCM 81 User Guide 1 10...
Page 72: ...3 11 The Algorithms and Their Parameters Chorus Rvb cont d...
Page 74: ...3 13 The Algorithms and Their Parameters M Band Rvb cont d...
Page 102: ...3 41 The Algorithms and Their Parameters...
Page 106: ...3 45 The Algorithms and Their Parameters...
Page 108: ...3 47 The Algorithms and Their Parameters...
Page 157: ...Lexicon 4 30 PCM 81 User Guide...
Page 167: ...Lexicon 5 10 PCM 81 User Guide...