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So, what is coding?

Coding literally means the transformation of data into a form understandable by a computer—
basically, telling a computer what you want it to do. Coding also factors into some everyday tasks 
that people perform without a second thought: for instance, programming a microwave to heat 
yesterday’s leftovers, or entering numbers into a calculator in a specifi c order. Coding today may 
not always look like the routine programming of the past. It can be active, visual, engaging, and 
most importantly, fun! Educators agree that an early introduction to basic programming concepts 
can help children build problem solving and critical thinking skills. This set provides that very 
introduction, giving early learners a fun, real-world application of these essential 21st-century skills.

Introducing Code & Go: Tips for Beginning Programmers

Start by providing a simple, guided introduction to the mouse: identify the color and function of 
each of the mouse’s buttons (see 

Basic Operation

). Reinforce that the green button means 

go

—it 

tells the mouse to perform an action. Set the mouse on the fl oor or a table. Let the child try moving 
the mouse forward, by pressing the blue arrow once and then the green button. Point out that the 
mouse moves forward in the direction its nose is pointing. Let the child explore the other directional 
arrows, one at a time. The right and left arrows make the mouse rotate, in place, 90 degrees in either 
direction.

 

Remember to press and hold the yellow button to 

clear

 the mouse’s memory after each command.

 

Otherwise, the mouse will remember previous commands and perform them along with new 
commands. Children need to see each movement in isolation. Pressing 

Clear

 before entering new 

steps will ensure that the mouse moves exactly as programmed. 

Set up a maze and complete a programming sequence, as follows:
  •  Snap together the maze pieces to form a 4 x 4 grid.
  •  Select the fi rst activity card; position the mouse, cheese, and maze walls as shown.
  •  Help the child count the number of spaces between mouse and cheese.
  •   Lay out the coding cards. Explain that these cards help map the mouse’s path. Work together 

with the child to fi nd the correct cards (two 

forward

) and place them side by side.

  •  Ask the child to program the mouse to reach the cheese. Does the child tap 

forward

 twice?

If the child easily grasps this concept (i.e., programs the mouse to match the coding string), try 
adding 1–2 more spaces between mouse and cheese, placing additional maze walls on the grid, 
or even integrating a turn for the mouse to make before reaching the cheese. At this age, multi-
step sequences can be very diffi

  cult for young learners to remember, although the coding cards 

help. Begin with short series of moves, before gradually adding in turns and building diff erent maze 
confi gurations. Most of all, keep it fun!

What can using a programmable 
robot teach?

  •  Problem solving
  •  Self-correcting errors
  •  Critical thinking
  •  Analytical thinking
  •  If-then logic
  •  Working collaboratively with others
  •  Discussion and communication skills
  •  Calculating distance
  •  Spatial concepts

Pieces included:

  •  30 Coding cards
  •  22 Maze walls
  •   16 Maze grid pieces that connect to form a 

large board

  •  10 Double-sided Activity Cards
  •  3 Tunnels
  •  1 Robot mouse (Colby)
  •  1 Cheese wedge

Summary of Contents for Code & Go Robot Mouse

Page 1: ...e Video games Smart phones Tablets These are all forms of communication that impact our lives every single day And what they have in common is that they all involve coding Code Go Robot Mouse Activity...

Page 2: ...er each command Otherwise the mouse will remember previous commands and perform them along with new commands Children need to see each movement in isolation Pressing Clear before entering new steps wi...

Page 3: ...of 3 RANDOM actions Move forward and back Loud SQUEAAKK CHIRP CHIRP CHIRP and light up eyes GO Press to execute or perform your programmed sequence up to 40 steps CLEAR To clear all programmed steps p...

Page 4: ...the maze Coding cards Colorful coding cards help children keep track of each step in a sequence Each card features a direction or step to program into Colby Cards are color coordinated to match the b...

Page 5: ...ocated on the bottom of the unit To install battery first undo the screw with a Phillips screwdriver and remove the battery compartment door Install batteries as indicated inside the compartment Repla...

Page 6: ...lirse de la trayectoria programada o si tiene problemas para dar un giro completo de 90 grados puede que se est n agotando las pilas Cuando las pilas est n casi agotadas el rat n empezar a zumbar y lo...

Page 7: ...una secuencia programada incluye los pasos HACIA DELANTE HACIA DELANTE GIRO A LA DERECHA HACIA DELANTE ACCI N coloca esas tarjetas en orden para ayudarte a seguir y recordar la secuencia Tarjetas de...

Page 8: ...simplement la souris en identifiant la couleur et la fonction de chacun de ses boutons voir Fonctionnement Insistez sur le fait que le bouton vert veut dire avancer qu il dit la souris de r aliser une...

Page 9: ...sonnaliser le labyrinthe les enfants peuvent construire leur propre labyrinthe essayer de programmer la souris du d but la fin ou inviter un ami essayer le labyrinthe qu ils ont cr Pour les ing nieurs...

Page 10: ...s sind Kommunikationsformen die unser Leben Tag f r Tag bestimmen Allen gemeinsam ist der Vorgang der Verschl sselung Was bedeutet eigentlich Verschl sselung W rtlich bersetzt bedeutet Verschl sselung...

Page 11: ...edem LINKSKURVE Schritt dreht sich die Maus um 90 Grad nach links AKTION Bei jedem AKTION Schritt f hrt die Maus eine von drei ZUF LLIGEN Aktionen aus Vorw rts und R ckw rtsbewegung Ein lautes QUIIIET...

Page 12: ...s l sen und den Deckel des Batteriefachs entfernen Setzen Sie die Batterien laut den Angaben in das Fach ein Setzen Sie den Deckel wieder auf und schrauben Sie ihn fest Hinweise zur Batteriepflege und...

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