40
COUNTERS
Counters will increment for each coin inserted and each ticket paid out. Counters are under
firmware control and are not directly connected to the mechanisms.
BUTTONS
Press the green SERVICE/BACK button to issue a service credit from attract mode. Press and hold the
green SERVICE/BACK button to enter temporary Free Play Mode. This will remain in place until
machine power is reset.
Press the red TEST/ENTER button to enter the operator menu from attract mode.
When in the operator menu, use four up/down/left/right buttons to navigate through the menu.
VOLUME KNOB
Use to adjust the speaker’s sound level.
COIN MECHANISM / BILL ACCEPTOR / CARD SYSTEM
Credits can be inserted via a coin mech, bill acceptor and/or card system connection. All interfaces
are located inside the front coin doors.
TICKET MECHS
Tickets won are paid out from two ticket mechs. Being a 2-player game, tickets are paid out on the
mech corresponding to the player. Player 1 tickets are paid out on ticket mech 1 and player 2 tickets
are paid out on ticket mech 2. The exception being when the “Card System” game setting is set to
ON. If a 2-player game is played by crediting only a single player position then all tickets are paid out
on that players ticket mech.
PLAYFIELD FUSES
–
FB214
Each tile on the playfield receives an independent power and data connection. Each tile is fused by
the FB214 PCBs which are located behind the side panel.
GAME BOARD
–
FB216
The FB216 is the main control board for the game. It contains the application firmware and output
drivers to control the lamps, displays and tiles.
SOUND BOARD
–
FB106
The FB106 is the sound driver board containing the sound files and amplifier. Volume is adjusted by
the potentiometer on the operator panel.
BALL DISPENSER
The ball dispenser is a 2-stage mechanism consisting of a ball lifter and a ball gate.
The lifter is a rotating plate to lift the ball to the ball gate. Balls are counted by the FB84 IR Sensor
PCB.
The ball gate is used to hold the balls before dispensing them to the player. Gate position is detected
by the FB165 sensor PCB.
Summary of Contents for Let's Bounce
Page 9: ...9...
Page 10: ...10 PACKING DETAILED...
Page 11: ...11 ASSEMBLY PARTS DETAILED...
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Page 70: ...70...
Page 71: ...71 MECHANICAL ILLUSTRATIONS MAIN ASSEMBLY...
Page 72: ...72 FRONT PANEL...
Page 73: ...73 PANEL DOOR AND BASE FRONT PANEL...
Page 74: ...74 COIN DOOR AND TICKET DOOR...
Page 75: ...75 COIN PLATE WITH DBA AND CASH BOX...
Page 76: ...76 OPERATOR PANEL AND POWER SUPPLY...
Page 77: ...77 PLAYER PANEL...
Page 78: ...78 RIGHT AND LEFT PLAYER PANEL STOPPER...
Page 79: ...79 BALL GATE AND DB BOX...
Page 80: ...80 BALL GATE MOTOR AND DISPLAY SIGN...
Page 81: ...81 BALL LIFTER AND BALL HOPPER CHUTE...
Page 82: ...82 DISPLAY PANEL AND BASE DISPLAY PANEL...
Page 83: ...83 BASE SCORE PANEL...
Page 84: ...84 BOARD DISPLAY ROUND 1 AND BOARD DISPLAY ROUND 2...
Page 85: ...85 RIGHT AND LEFT SIDE WALLS...
Page 86: ...86 MAIN PLAYFIELD...
Page 87: ...87 PEG ASSEMBLY...