![LAI Games Let's Bounce Operator'S Manual Download Page 23](http://html1.mh-extra.com/html/lai-games/lets-bounce/lets-bounce_operators-manual_3316638023.webp)
23
6.
Coin 2 Multi Bonus Credits
Default Off, Adjustable On / Off
Turn on the first stage of bonus credits for coin mech 2. Turning this setting on, will activate
settings 6-1 to 6-6.
6.1.
Coin 2, Stage 1, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 2 to reach the
bonus credit stage 1.
This setting is only active if setting 6 is ON.
6.2.
Coin 2, Stage 1, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 1 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if setting 6 is ON.
6.3.
Coin 2, Stage 2, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 2 to reach the
bonus credit stage 2.
This setting is only active if 6-1 and 6-2 are active.
6.4.
Coin 2, Stage 2, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 2 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if 6-1 and 6-2 are active
6.5.
Coin 2, Stage 3, Number of Coins
Default Off, Adjustable Off / 1
–
99
This sets the number of coins that need to be inserted into coin mechanism 2 to reach the
bonus credit stage 3.
This setting is only active if 6-3 and 6-4 are active.
6.6.
Coin 2, Stage 3, Number of Bonus Credits
Default Off, Adjustable Off / 1
–
99
This sets the number of bonus credits that are given when credit stage 3 is reached.
This is the number of bonus credits given, on top of what has been paid for.
This setting is only active if P6-3 and P6-4 are active.
7.
Common Coin
Default Off, Adjustable On / Off
If the setting is ON, coin 1 and coin 2 contribute to the same coin pool. If the setting is off, they
are counted separately.
This setting is only active is P20, Card System, is set to off.
8.
Attract Sound
Default 3 minutes, Adjustable Off, On, 2m, 3m, 4m, 5m, 10m, 30m
Controls the delay between the attract mode audio loop repeating.
9.
Error Message Alert
Default Display & Audio, Adjustable Display & Audio, Audio Only, Display
Only, Off
Controls how the game indicates an error has occurred. Errors can be shown on the display
and/or with an error voice message that is played through the speakers, or hidden completely.
10.
Free Mode
Default Off, Adjustable On / Off
Sets if the game requires a credit to start playing. If set to on, the game can be played for free.
Summary of Contents for Let's Bounce
Page 9: ...9...
Page 10: ...10 PACKING DETAILED...
Page 11: ...11 ASSEMBLY PARTS DETAILED...
Page 48: ...48...
Page 52: ...52...
Page 53: ...53...
Page 54: ...54...
Page 55: ...55...
Page 56: ...56...
Page 57: ...57...
Page 58: ...58...
Page 59: ...59...
Page 60: ...60...
Page 61: ...61...
Page 62: ...62...
Page 63: ...63...
Page 64: ...64...
Page 65: ...65...
Page 66: ...66...
Page 67: ...67...
Page 68: ...68...
Page 69: ...69...
Page 70: ...70...
Page 71: ...71 MECHANICAL ILLUSTRATIONS MAIN ASSEMBLY...
Page 72: ...72 FRONT PANEL...
Page 73: ...73 PANEL DOOR AND BASE FRONT PANEL...
Page 74: ...74 COIN DOOR AND TICKET DOOR...
Page 75: ...75 COIN PLATE WITH DBA AND CASH BOX...
Page 76: ...76 OPERATOR PANEL AND POWER SUPPLY...
Page 77: ...77 PLAYER PANEL...
Page 78: ...78 RIGHT AND LEFT PLAYER PANEL STOPPER...
Page 79: ...79 BALL GATE AND DB BOX...
Page 80: ...80 BALL GATE MOTOR AND DISPLAY SIGN...
Page 81: ...81 BALL LIFTER AND BALL HOPPER CHUTE...
Page 82: ...82 DISPLAY PANEL AND BASE DISPLAY PANEL...
Page 83: ...83 BASE SCORE PANEL...
Page 84: ...84 BOARD DISPLAY ROUND 1 AND BOARD DISPLAY ROUND 2...
Page 85: ...85 RIGHT AND LEFT SIDE WALLS...
Page 86: ...86 MAIN PLAYFIELD...
Page 87: ...87 PEG ASSEMBLY...