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ONLINE TILES
This menu can be used to set tiles to “offline,” meaning they do not need to be hit by the player to
clear the playfield. A maximum of 10 tiles can be set as offline at any one time.
When the first online tile is hit at the start of the game, it will simulate all the offline tiles being hit as
well. They will light up and points are awarded to the player as though they were hit.
1.
Set All Online
This will set all tiles to “online.” When this option is selected, all online tiles will be lit up as
green, and offline tiles as red.
2.
Tile No. Online / Offline
Scroll through the status of each tile. The display will indicate the tile number and status
(eg, tile 32 online). When a tile is selected, use the right button to toggle it’s status between
offline and online.
GAME HISTORY
This menu lists the data on the last 10 game plays. Each entry lists five pieces of data:
•
SPL / DPL
–
Single player or double player game
•
P1
–
Player one’s score
•
P2
–
Player two’s score
•
T1
–
The number of tickets paid out to player one
•
T2
–
The number of tickets paid out to player two
Summary of Contents for Let's Bounce
Page 9: ...9...
Page 10: ...10 PACKING DETAILED...
Page 11: ...11 ASSEMBLY PARTS DETAILED...
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Page 71: ...71 MECHANICAL ILLUSTRATIONS MAIN ASSEMBLY...
Page 72: ...72 FRONT PANEL...
Page 73: ...73 PANEL DOOR AND BASE FRONT PANEL...
Page 74: ...74 COIN DOOR AND TICKET DOOR...
Page 75: ...75 COIN PLATE WITH DBA AND CASH BOX...
Page 76: ...76 OPERATOR PANEL AND POWER SUPPLY...
Page 77: ...77 PLAYER PANEL...
Page 78: ...78 RIGHT AND LEFT PLAYER PANEL STOPPER...
Page 79: ...79 BALL GATE AND DB BOX...
Page 80: ...80 BALL GATE MOTOR AND DISPLAY SIGN...
Page 81: ...81 BALL LIFTER AND BALL HOPPER CHUTE...
Page 82: ...82 DISPLAY PANEL AND BASE DISPLAY PANEL...
Page 83: ...83 BASE SCORE PANEL...
Page 84: ...84 BOARD DISPLAY ROUND 1 AND BOARD DISPLAY ROUND 2...
Page 85: ...85 RIGHT AND LEFT SIDE WALLS...
Page 86: ...86 MAIN PLAYFIELD...
Page 87: ...87 PEG ASSEMBLY...