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11.
Prize Type
Default Ticket, Adjustable Off / Ticket / Coupon
Defines the type of prize given to the player. This only affects how the jackpot number and
tickets owing number is displayed.
If set to "off" then no prize is paid out.
If set to "tickets" then prize numbers shown on displays are the same as the number of tickets
dispensed from the mech.
If set to "coupons" (1 ticket = 2 coupons), then prize numbers displayed to the player double the
number of tickets dispensed from the mech.
12.
Game Mode
Default Arcade, Adjustable Bar / Arcade
Defines how the game operates.
Arcade
: Round two bonus rainbow round is only triggered if the player clears the playfield in
round one. If the total score is higher than the Beat Score setting value, then the Bonus Ticket
setting value is added to the prize payout.
Bar
: Round one and two are the same. If the playfield is cleared on either round, then an extra
bonus rainbow round is activated. There is no bonus for reaching the Beat Score setting value,
but if the bonus round is reached, bonus tickets are added to the prize payout.
13.
Beat Score
Default 5000, Adjustable 4500-6000
Sets the total score that a player must beat to be awarded the Bonus Tickets setting value.
14.
Points per Ticket
Default 100, Adjustable 1-1000
Sets how many points are required to dispense 1 ticket from the mech.
15.
Maximum Tickets
Default 200, Adjustable 1-1000
Sets the maximum number of tickets allowed to be dispensed based on the game score.
16.
Mercy Tickets
Default 5, Adjustable 1-500
Set the number of mercy tickets that are paid out at the end of the game, regardless of player
score.
17.
Bonus Type
Default Ticket, Adjustable Credit / Ticket / None
Sets the bonus prize type that the player is awarded when, in Arcade Mode, the Beat Score
setting value is beaten or, in Bar Mode, the bonus round is reached.
18.
Bonus Tickets / Credits
Default 50 / 1, Adjustable 10-1000 / 1 - 10
Sets the number of bonus tickets / credits that are awarded to the player when, in Arcade Mode,
the Beat Score setting value is beaten or, in Bar Mode, the bonus round is reached.
19.
Card System
Default On, Adjustable On / Off
Activate or deactivate the card system on the machine.
Summary of Contents for Let's Bounce
Page 9: ...9...
Page 10: ...10 PACKING DETAILED...
Page 11: ...11 ASSEMBLY PARTS DETAILED...
Page 48: ...48...
Page 52: ...52...
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Page 67: ...67...
Page 68: ...68...
Page 69: ...69...
Page 70: ...70...
Page 71: ...71 MECHANICAL ILLUSTRATIONS MAIN ASSEMBLY...
Page 72: ...72 FRONT PANEL...
Page 73: ...73 PANEL DOOR AND BASE FRONT PANEL...
Page 74: ...74 COIN DOOR AND TICKET DOOR...
Page 75: ...75 COIN PLATE WITH DBA AND CASH BOX...
Page 76: ...76 OPERATOR PANEL AND POWER SUPPLY...
Page 77: ...77 PLAYER PANEL...
Page 78: ...78 RIGHT AND LEFT PLAYER PANEL STOPPER...
Page 79: ...79 BALL GATE AND DB BOX...
Page 80: ...80 BALL GATE MOTOR AND DISPLAY SIGN...
Page 81: ...81 BALL LIFTER AND BALL HOPPER CHUTE...
Page 82: ...82 DISPLAY PANEL AND BASE DISPLAY PANEL...
Page 83: ...83 BASE SCORE PANEL...
Page 84: ...84 BOARD DISPLAY ROUND 1 AND BOARD DISPLAY ROUND 2...
Page 85: ...85 RIGHT AND LEFT SIDE WALLS...
Page 86: ...86 MAIN PLAYFIELD...
Page 87: ...87 PEG ASSEMBLY...