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29
HARD ERRORS
This category of errors is used to identify specific errors serious enough that gameplay must be
stopped, either to prevent damage to the machine or because it would result in a negative gameplay
experience for the player.
When a hard error is triggered, the error name is still displayed on the credit display, in addition to
the words “hard error.”
Name
Cause
Solution
Ball Gate Error
The ball gate sensors are not
being triggered
Check all three ball gate
position sensors are connected
correctly.
Use the operator menu to
check that the ball gate is
being correctly detected by all
three sensors
–
Run Test > Ball
Dispense > Run Ball Dispense.
Ensure there are no balls stuck
underneath the ball gate
–
this
can prevent the gate from
returning to the home sensor.
Ball Error
Not enough balls to continue
gameplay were detected
Check that the ball sensor is
connected correctly.
Ensure that there are enough
balls loaded into the ball chute
(no less than 50).
Ensure there are no balls
jammed in the ball gate or
stuck in the chute.
EEP Audit R Error
The CPU cannot read or write
to its on-board EEPROM
resettable audits or is
receiving errors during
communication with the
EEPROM.
Set all audits to default by
viewing the error in the errors
menu and pressing the right
button.
Set resettable audits back to
default by going into the
audits menu and press and
hold the right button. If the
error still occurs, the IC is
faulty and needs to be
replaced.
EEP Audit UR Error
The CPU cannot read or write
to its on-board EEPROM
unresettable audits or is
receiving errors during
communication with the
EEPROM.
Set all audits to default by
viewing the error in the errors
menu and pressing the right
button.
If the error still occurs, the IC is
faulty and needs to be
replaced.
Summary of Contents for Let's Bounce
Page 9: ...9...
Page 10: ...10 PACKING DETAILED...
Page 11: ...11 ASSEMBLY PARTS DETAILED...
Page 48: ...48...
Page 52: ...52...
Page 53: ...53...
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Page 67: ...67...
Page 68: ...68...
Page 69: ...69...
Page 70: ...70...
Page 71: ...71 MECHANICAL ILLUSTRATIONS MAIN ASSEMBLY...
Page 72: ...72 FRONT PANEL...
Page 73: ...73 PANEL DOOR AND BASE FRONT PANEL...
Page 74: ...74 COIN DOOR AND TICKET DOOR...
Page 75: ...75 COIN PLATE WITH DBA AND CASH BOX...
Page 76: ...76 OPERATOR PANEL AND POWER SUPPLY...
Page 77: ...77 PLAYER PANEL...
Page 78: ...78 RIGHT AND LEFT PLAYER PANEL STOPPER...
Page 79: ...79 BALL GATE AND DB BOX...
Page 80: ...80 BALL GATE MOTOR AND DISPLAY SIGN...
Page 81: ...81 BALL LIFTER AND BALL HOPPER CHUTE...
Page 82: ...82 DISPLAY PANEL AND BASE DISPLAY PANEL...
Page 83: ...83 BASE SCORE PANEL...
Page 84: ...84 BOARD DISPLAY ROUND 1 AND BOARD DISPLAY ROUND 2...
Page 85: ...85 RIGHT AND LEFT SIDE WALLS...
Page 86: ...86 MAIN PLAYFIELD...
Page 87: ...87 PEG ASSEMBLY...