Rev. May 2001
GraviMaster-FGB-M05 (S)
Page 20
Gravimetric
Blender
3.1.2 User control
The user-interface consists of several screens which can be selected by a menu. A screen
consists of objects only one object in a screen is active (selected). By using the
↓
en
↑
arrow keys the actual selected object can be changed. Pressing <ENTER> activates the
selected
object.
Button
After activating the button a command (or set of commands) is (are) executed. The name of
the button represents the functionality of the button.
Number
input
fi eld
When a number input fi eld is selected it can be activated by either the <ENTER> key or
just typing the numbers. The activated input fi eld shows a cursor at the position where
the next number will be placed. To deactivate (leave) the input fi eld use one of the the
following keys <ENTER>, <ESC>,
↓
or
↑
Text
input
fi eld
The text input fi eld is equal to a number input fi eld but it also accepts characters. Because
the
keyboard
doesn’t have character-keys a special method is implemented to enter
characters.
To enter a character in a text inputield fi rst activate the object with the <ENTER> key.
When the input fi eld is activated a cursor is shown at the fi rst position. At this moment it
possible to select a character with the <+> and <-> keys. After a character is chosen the
next position can be selected with the
→
arrow key.
Option
fi eld
Option
fi elds are objects with a toggle function (yes/no) or (true/false). When the button
according to the option fi eld is activated the value is toggled. The actual value of the option
fi eld is displayed by a cross. When the cross is visible the object has the value ‘yes’ or
‘true’ otherwise the value is ‘no’ or ‘false’.
Optionlist
Optionlist
fi elds are fi elds that can contain a limited set of values. The optional values
become visible as the object is activated. Now the required value can be selected by using
the
↑
and
↓
key and select it with <ENTER>.
3.2 Recipes
Recipes constitute the core of the controller. They contain all information about the
material to be produced. By the menu (F1)
‘recipes / edit recipes’
it is possible to add
recipes to the controller. One recipe consists of one or more (max 12) components which
can be changed independently.
Summary of Contents for FGB-M05
Page 17: ...Rev May 2001 GraviMaster FGB M05 S Page 16 Gravimetric Blender 2 9 EQ Net Certificate...
Page 18: ...Rev May 2001 GraviMaster FGB M05 S Page 17 Gravimetric Blender 2 10 ISO Certificat...
Page 50: ...Rev May 2001 GraviMaster FGB M05 S Page 49 Gravimetric Blender 7 5 Electrical diagrams...
Page 51: ...Rev May 2001 GraviMaster FGB M05 S Page 50 Gravimetric Blender...
Page 52: ...Rev May 2001 GraviMaster FGB M05 S Page 51 Gravimetric Blender...