K1EL
WKUSB with WinKeyer3 User Manual
WKUSB
WKUSB User Manual
12/20/2017 Rev 1.0
Page 49
CMD PB, wait for the
R
, and then enter
S
. WK will respond with an
E
telling you it’s waiting for you to enter the
favorite WPM. Enter a
1
followed by a
0
to set 10 WPM. Now you will get 10 WPM fully counterclockwise.
The default range for the speed pot is 5 to 35 WPM. Let’s change the range using the extended
R
command
(see page 40). Let’s set a 10 WPM minimum and a 25 WPM maximum. Press the CMD PB, wait for the
R
, and
then enter
X
, wait for the
E
and then enter
R
for pot range. WK will respond with an
E
telling you it’s waiting for
you to enter the minimum WPM value. Enter a
1
followed by a
0
. WK will then send another E while it waits for
the maximum WPM value, enter a
2
followed by a
5
. If you did it right, WK will answer with an
R
and now the
speed range will be 10 WPM to 25 WPM. Repeat the command and use the
T
shortcut for the zero, in other
words enter a
1
followed by a
T
.
The WPM rate used while entering commands can be changed using the
C
command.
The Weight, Keying Compensation, Letterspace, and Dit/Dah Ratio commands adjust the way Morse is
generated. Read each command descriptions on pages 21, 23, and 24 to understand how they work.
You can save your settings in WK’s internal EEPROM with the extended command
S
for
S
ave settings.
You can change the keyer’s output port with the
O
command. This allows you to key one of two radios from the
same keyer. This saves swapping cables around when you want to move from one radio to another. It does
require a separate keying cable from WKUSB to each keyer.
Now try entering some messages. Review the procedure for message loading on page 25. WK has two great
features associated with messages. The first is backspace, if you make a mistake while entering a message you
can backspace to fix the error. The second is that the size of the message slots is not fixed. If you only use two
bytes in slot one, only two bytes of message memory are used up, not an entire slot. Once you have mastered
message loading you can tackle some embedded commands. An easy command to start with is the speed
change command. In slot one enter:
/S10SLOW /S25FAST
. Note that the DN prosign (/) is used as the
command identifier. This message will play at two different speeds. Note that after playing this message the
operating speed will be returned to the original speed, in other words the speed change is not permanent. If you
need to insert / into a message simply enter it twice, this tells WK it is not a command:
K1EL//1
Another set of speed related embedded commands are
/Y
and
/Z
. These invoke a relative increase or decrease
in sending rate. They are different than the
/S
command since they add or subtract from the current speed. That
means you can move you speed pot around to different speeds but the relationship between the current speed
and the
/Y
and
/Z
commands remains constant. For example, look at the message:
/Y5CQ TEST CQ TEST DE /Z5 WB6JJB
.
The CQ TEST CQ TEST portion will be sent 5 WPM faster than the current WPM rate and then slowed back
down for the callsign portion. If the current WPM rate was 10 WPM the accelerated rate would be 10+5=15
WPM. If the current WPM rate was 23 WPM, the accelerated rate would be 28 WPM. The message would have
the same affect in both cases; to send the CQ portion of the message 5 WPM faster than the callsign portion.
This feature can be helpful to emphasize a portion of a message by slowing it down.
Now let’s compose a beacon message. In message slot 2 enter
: /B60/K05 BCON DE K1EL NH
When this
message is played, the keyer will key down for 5 seconds and then send BCON DE K1EL NH. The
/B60
command tells the keyer to repeat the message every 60 seconds no matter how long the message itself is. To
cancel a beacon, press the CMD PB or the paddle. WK will stop the loop and respond with an
I
to let you know
something was cancelled.
Serial numbering is easy to use. First enter a starting serial number with the
N
command. You need to enter all
four digits including leading zeroes. Next select the way you want WK to send 0s and 9s in a serial number. Use
the extended
T
and
N
commands for this. To play a serial number simply insert a /N command into a message.
It’s tricky though since the serial number is automatically incremented every time it is played. If you want to send
a serial number twice in the same message you have to decrement it after you send it like this:
UR NR /N/D /N
QSL ?
Let’s look at the embedded Pause command. The
/P
command can be thought of as a three way branch. When
it is encountered, WK will wait for one of three things to occur:
1st branch: User paddles something and the message will continue