32
Working with Chases
The ESP II can record 10 Chases numbered 0 - 9.
Setting the Chase Number
•
Use the arrow buttons to move the cursor to the Chase field.
•
Use the Plus (+) and Minus (-) buttons to set the required Chase
number.
Freeze
When the Chase field is flashing it indicates that the Chase number
has been changed while the old Chase was set above zero. That fader
will not change to the new Chase until it is faded to zero.
The Chase Controls
Are used to set the speed, direction and level of the Chase number dis-
played in the LCD window. Once a Chase is set it can be Assigned to a
Scene Master.
Fader
The fader controls the level of the chase ranging from 0 to 100%.
Flash Button
The Flash button, when pressed, resets the Chase to step 1 and runs the
Chase from the first to the last step. The Flash Master switch must be in
the ADD, ADD LATCH or SOLO position and the Chase level will be
dependent on the setting of the Flash master fader.
Rate
The Rate pot can be used to speed up or slow down a Chase. Turning it
fully counter clockwise will slow the chase to a STOP, turning it fully
clockwise will increase the speed to the maximum speed.
Chase Direction
The Direction button is used set the direction of the Chase. Push the
button to change the setting. With each press of the button the direction
changes to one of the following:
>> - Forward Green Led On
<> - Bounce Both Leds On
<< - Reverse Red Led On
Rn - Random Neither Led On
Summary of Contents for ESP II 24
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