CHAPTER 9
Graphic Functions: Synchronizing Content
78
DL.2 User Manual
Playback Timing
Synchronizing playback sets all applicable fixtures to a master clock so that all fixtures have a
definite, synchronized starting point when playing back their sequences (or loops). The master
fixture determines the sequence length for all the other fixtures in the link, regardless of the
number of programmed scenes or the sequence length of the individual fixtures synchronizing
to the master.
When the master fixture reaches the end of the selected media file segment, all fixtures will
restart at In Frame point of their media file segment (regardless of whether the playback has
come to the selected Out Frame) and all the clocks will be reset to zero. For example, if a
synchronizing fixture’s media segment has a shorter sequence length than the master fixture’s
media file segment, it continuously repeats its sequence until the master fixture resets all the
clocks. If a synchronizing fixture’s media segment has a longer sequence length, it restarts at
the In Frame point before completing its entire sequence.
Sync To
The Sync To parameter allows you to synchronize multiple DL.2 servers with one DL.2 server
as long as they are all on one network. The default applies to every server on the network.
Default DMX Value: 0 = No synchronization
Each fixture on the network is assigned a fixture ID. The Sync To parameter setting selects the
ID of the fixture on the network that will provide the synchronization information to all other
fixtures on the network. Currently, synchronization can be with only one fixture. The
Synchronization server is selected with the Sync To parameter channel of Graphic Object One.
The Sync To parameter channels for Graphic Objects 2 and 3 are reserved and default to 0.
Tip:
For sync to work, all fixtures should be assigned a Unique Fixture ID
using the menu system (see DMX_Control Screen on page 25) or
through the CMA (see Viewing and Editing Fixture Configuration on
page 143).
Summary of Contents for DL.2
Page 20: ...xx DL 2 User Manual...
Page 24: ...CHAPTER 1 Product Overview 4 DL 2 User Manual...
Page 54: ...CHAPTER 3 The DL 2 Menu System 34 DL 2 User Manual...
Page 58: ...CHAPTER 4 DMX Programming Basics 38 DL 2 User Manual...
Page 62: ...CHAPTER 5 Graphics Engine Overview 42 DL 2 User Manual...
Page 70: ...CHAPTER 6 Graphic Functions Defining Content 50 DL 2 User Manual...
Page 82: ...CHAPTER 7 Graphic Functions Rotation Position Scale 62 DL 2 User Manual...
Page 138: ...CHAPTER 11 Effect Mode Options Descriptions 118 DL 2 User Manual...
Page 168: ...CHAPTER 14 Content Management Application CMA 148 DL 2 User Manual...
Page 188: ...CHAPTER 16 Restoring the System 168 DL 2 User Manual...
Page 238: ...APPENDIX A DL 2 DMX Protocol 218 DL 2 User Manual...
Page 246: ...APPENDIX D DL 2 Specifications 226 DL 2 User Manual...
Page 252: ...APPENDIX E Safety Information 232 DL 2 User Manual...