DL.2 User Manual
43
Chapter 6:
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a media
file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.
Selecting Content
How Content is Organized
The media server on each fixture has a file system that holds the
movies, images, and 3-D objects that make up the content that the
server uses. These files, folders, and their associated DMX values
are collectively known as the “Content” on the fixture.
The Content Management Application (CMA) organizes and
identifies content by source (preloaded Stock content or custom
User content) and type (Media files or 3-D Object files).
For more
information on using the CMA to view and manage content, see
Content Management Application (CMA) on page 127.
Selecting Content
Three Parameters control Content selection. To define an image you have to set DMX values
greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media
file will be mapped onto the selected 3-D object.
To output an image from a DL.2 fixture:
1. Open the mechanical iris by setting the Dimmer parameter to full (100%)
2. Set the Global Intensity parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
When programming with Wholehog software, the Media Folder and Object parameters default to
1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core
folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
Remember:
The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
Windows OS
Summary of Contents for DL.2
Page 20: ...xx DL 2 User Manual...
Page 24: ...CHAPTER 1 Product Overview 4 DL 2 User Manual...
Page 54: ...CHAPTER 3 The DL 2 Menu System 34 DL 2 User Manual...
Page 58: ...CHAPTER 4 DMX Programming Basics 38 DL 2 User Manual...
Page 62: ...CHAPTER 5 Graphics Engine Overview 42 DL 2 User Manual...
Page 70: ...CHAPTER 6 Graphic Functions Defining Content 50 DL 2 User Manual...
Page 82: ...CHAPTER 7 Graphic Functions Rotation Position Scale 62 DL 2 User Manual...
Page 138: ...CHAPTER 11 Effect Mode Options Descriptions 118 DL 2 User Manual...
Page 168: ...CHAPTER 14 Content Management Application CMA 148 DL 2 User Manual...
Page 188: ...CHAPTER 16 Restoring the System 168 DL 2 User Manual...
Page 238: ...APPENDIX A DL 2 DMX Protocol 218 DL 2 User Manual...
Page 246: ...APPENDIX D DL 2 Specifications 226 DL 2 User Manual...
Page 252: ...APPENDIX E Safety Information 232 DL 2 User Manual...