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GS-COBRA
This window displays forces in real time when simulation process is running. This is helpful
when editing custom input profiles (see 6.5).
The window is divided in 4 groups: trajectory, handling, attitude and sum. The trajectory,
handling and attitude groups display on three axis the corresponding force after the input
profile was applied (see 6.1 for forces definitions and 6.5 for editing input profile). The sum
group shows the final force sent to the GS-COBRA after the GSeat profile was applied, this
time on twoaxis (GS-COBRA produces only lateral and longitudinal forces).
6.5 Editing Input profile
6.5.1 Introduction
The GS-COBRA (and any other simulator) gives a limited range of forces, for obvious
security reasons. But vehicles simulated in games do not have this limitation, and give vastly
different force levels. For example, a tiny road car will give you 0.7G lateral force, while a F1
gives up to 5 times more.
Therefore, the GSeat Manager has to adjust forces coming from the game differently for
each game and vehicle range to give you the best sensations. This adjustment is configured
in the input profile.
The GSeat Manager comes with several predefined input profiles, named from each game
(ex: i, i+ and i++). The amount of ‘+’ defines how magnified the
forces are. For example if you want to drive a road car in iRacing then you can choose the