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Initial angle: initial position of the shapes can be set with potentiometer 6, drawing will be started in this
position.
Shape drawing can be stopped on a unit, it means that if a unit has been drawing a shape so far and now
such a shape is starting, in which the shape drawing of this unit is set to stop, it completes the unit drawing.
It can be switched on with the DELETE button.
The shape can be restarted with the SHIFT (BPM) button.
If no modification has been made in the shape, then the controller returns to the shape selection by pressing
the ESC button, if any modification has been made, the controller asks for the confirmation to save the
modification.
Shape deletion:
The shape can be deleted by pressing the DELETE (LEFT) button in the shape selection. The controller
asks for confirmation of the deletion, and then it completes it after clicking on the YES button.
Shape copy:
Events can be copied to free places. That can be necessary if you want to use more events which have only
a few differences. In this case you have to create the first event, then copy it to a free place to modify it.
First select the event which you would like to copy and press the NEW button. Its LED starts blinking and on
the lower line of the display you can see the copied text. Select a free event with buttons 1-32 where you
would like to copy the event to. The display shows the source and destination places. If you press ESC the
controller returns without copying, but by pressing ENTER the controller will copy the event.
MENU 2: PROGRAM EDITION
In this menu item 64 programs run by the controller can be written, the exiting one can be edited or deleted.
The controller is able to store a total of 2048 program scenes, the maximum step number of a program is 99.
In the upper line the number of the selected program appears, or if it has been written, its step number, if it
has not been written, a ‘free’ caption appears. In the lower line the program name appears if the program
has been written.
Select a program with buttons 1-32 and the PAGE shifting button. By pressing ENTER you can move to the
program edition, its first step is giving or modifying the program name.
Giving a program name:
Give a name to the program, then press ENTER.
Program masking:
Now set the units you would like to attach to running program. In the lower line you can see the current
setup. If there is no character, no unit has been installed for that serial number. The horizontal line means
that unit is not part of the program; it was masked. The units can be masked in and out with buttons 1-16.