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Once the preset is stored, the above screen will disappear returning to the following screen:
If during the Preset Storing process you want to overwrite an existing memory location select
this location in the “
Save a Program
” page, then ENTER and you will be asked if you want to
overwrite this preset with the following “
[ENTER] to Overwrite
” screen displaying the
currently stored preset and location:
If you wish to proceed press “ENTER” again and the DLM26 will go ahead with the “
Set
Program Name
” page and the subsequent overwrite on completion of the previously
described storing process..
Note
: at any time it is possible to quit the storing action by pressing the “ESC” button.
−
Delete a Program:
this page allows you to delete a preset already stored in the DLM26
memory:
By pressing the ENTER button and rotating the “Param.2” or “Param.3” encoder, it is possible
to scroll through the previously saved presets and the available empty locations (identified by
“Empty Memory”).
If no user presets are stored, the “Delete a Program” screen will show empty memory
locations for all
1-64
presets as shown in the example below for location 10:
If Presets are available they will be shown in the “Delete a Program” page as follows:
By using the “Param.2” or “Param.3” encoder it is possible to select a preset to be deleted.
Pressing the “ENTER” button on a selected preset will bring up the “
[Enter] to Delete.
” page
showing the selected preset.
Delete a Program
10: Stage 1 2x2
PROGRAM UTILITY
-- Save a Program --
[Enter] to Overwrite
10: Stage 1 2x2 ?
PROGRAM UTILITY
-- Delete a Program --
Delete a Program
10: Empty Memory
Summary of Contents for DLM26
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