81
Procussion operation manual
PROGRAMMING PROCUSSION
■
You can change the
switch points to adjust
the modulation wheel
or pedal to your own
specifictions.
■
You can create
custom Hi-Hats by
simply changing the
instruments.
Hit-Hat Investigation
HI-HAT INVESTIGATION
The Hi-Hat is perhaps the most expressive part of a drum set. Procussion
offers expressive Hi-Hat control; up to 4 different Hi-Hat samples can be
switched-in depending on the position of a pedal or control wheel. Many
of the factory kits already have a Hi-Hat programmed to respond to the
Modulation Wheel of a MIDI keyboard. The Hi-Hat is assigned to MIDI
key number 52 (Zone 9). Play key number 52 (E) while moving the
Modulation Wheel. You will notice that the closed Hi-Hat sound triggers
as the wheel nears maximum. If you are using a MIDI drum pad setup,
you will need a continuous controller pedal which has its output trans-
lated into MIDI. The diagram on page 12 shows one such arrangement.
Copy Stack
In order to modify a factory stack, it must first be copied to a user location.
1. Start with a Default Kit (105-127) in the
Edit Menu
.
2. Press the Edit button and move to the second to last screen,
Copy Stack
.
3. Copy from: Factory Stacks. Select #243 Mod Hi-Hat 2 (for this example).
4. Copy to: Custom #1 (or any of the Custom Stacks).
Assign the Hi-Hat
1. Set
Stack Select
, Zone 9 to: ModHiHat 2
2. Set
Key Range
, Zone 9: 052 -> 052.
3. Play MIDI Key # 52. You should be hearing the Hi-Hat.
Examination of the Hi-Hat
1. Go to the
Stack Inst.
screen. Move the cursor to the Layer (L1) and turn
the data knob. You will see that the ModHiHat 2 stack is made up of four
instruments; L1-HihatB open, L2-HihatB 2/3, L3-HihatB 1/3, L4-
HihatB shut. Press
Enter
to return to the screen identifier.
2. Turn to the
Switch Mode
screen. Notice that the switch mode is
Hi-Hat
.
3. Turn to the
Switch Source
screen. Notice that the switch source is
Control A
. Control A is normally a Modulation Wheel. Alternately, a
control pedal can be used as shown in the drum kit diagram on page 12.
(If you do not understand the concept of Control A, see pages 44 and 45.)
There are other possible sources such as: Velocity, Trigger Rate, etc., but
when in Hi-Hat mode, only controllers A-D will have any effect.
4. Turn to the next screen,
Switch Points
. Think of the Modulation Wheel
or Pedal as going from 0-127. These are the points at which the different
Hi-Hat Instruments will be switched in. Try changing the switch points
and note the effects. The points should be in an ascending order for this
function to work correctly. Now continue on your own.
Experiment!
Summary of Contents for procussion
Page 4: ...Procussion operation manual 4...
Page 14: ...Procussion operation manual 14...
Page 15: ...15 Procussion operation manual Basic Operation BASIC OPERATION...
Page 16: ...16 Procussion operation manual...
Page 39: ...33 Procussion operation manual PROGRAMMING BASICS Programming Basics PROGRAMMING BASICS...
Page 40: ...34 Procussion operation manual PROGRAMMING BASICS...
Page 54: ...70 Procussion operation manual EDIT MENU...
Page 55: ...47 Procussion operation manual EDIT MENU EDIT MENU...
Page 56: ...48 Procussion operation manual EDIT MENU...
Page 72: ...72 Procussion operation manual PROGRAMMING PROCUSSION...
Page 89: ...89 Procussion operation manual REFERENCE SECTION Reference...
Page 121: ...121 Procussion operation manual NOTES Notes...
Page 123: ...Procussion operation manual...