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Procussion operation manual
Procussion utilizes digital recordings of real percussion instruments for
the basis of its sound. This is similar to a tape recorder except that in the
Procussion, the sounds are permanently recorded on digital memory
chips.
To perform this modern miracle, sounds and instrument waveforms are
first sampled into the Emulator III, our top of the line, 16 bit stereo digital
sampler. After the sounds and waveforms have been truncated, looped
and processed, they are “masked” into the Procussion ROM (Read Only
Memory) chips.
Conceptually, the sampling process is very simple, as shown in the Basic
Sampling System diagram. As a sound wave strikes the diaphragm of a
microphone, a corresponding voltage is generated. To sample the sound,
the voltage level is repeatedly measured at a very high rate and the
voltage measurements are stored in memory. To play the sound back, the
numbers are read back out of memory, converted back into voltages, then
amplified and fed to a speaker which converts the voltage back into sound
waves. Of course, playing back 32 channels at different pitches tends to
complicate matters, but this is basically how it works. In Procussion, we
have left out the Analog/Digital converter stage since the sounds are
already sampled for you.
about
PRO
CUSSION
Memory
10100101001
01010010100
10101010100
10101001010
Digital/Analog
Converter
1011001
Amplifier
Basic Sampling System
Analog/Digital
Converter
1011001
1011001
-1V -2V
3V
-1V
-2V
3V
1V
0V
3V
-3V
About Procussion
Summary of Contents for procussion
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