EFFECT
23
RING MOD
Produces a metallic sound, creating the impression that the sound
is being focused.
Knob
Parameter
Value
Explanation
Page 1
[2]
FREQ
0–100
Adjusts the frequency of the internal
oscillator.
[3]
RISE .TM
(RISE TIME)
0–100
This parameter adjusts the amount
of time it is to take for the effect to
transition to the maximum.
[4]
FALL .TM
(FALL TIME)
0–100
This parameter adjusts the amount
of time it is to take for the effect to
transition to the original.
Page 2
[1]
RNG .LVL
(RING LEVEL)
0–100
Adjusts the volume of the effect sound.
[2]
OCT .LVL
(OCTAVE LEVEL)
0–100
Adjusts the volume of the one octave
low sound.
[3]
DIR .MIX
(DIRECT MIX)
0–100
Adjusts the volume of the direct sound.
TWIST
Produces an aggressive sense of rotation. Using this in conjunction
with distortion will produce an even wilder sense of rotation.
Knob
Parameter
Value
Explanation
Page 1
[2]
RISE .TM
(RISE TIME)
0–100
This parameter adjusts the amount of time
it is to take for the effect to transition to the
maximum.
[3]
FALL .TM
(FALL TIME)
0–100
This parameter adjusts the amount of time
it is to take for the effect to transition to the
original.
[4]
LEVEL
0–100
Adjusts the volume of the effect sound.
WARP
Produces a dream-like sound.
Knob
Parameter
Value
Explanation
Page 1
[2]
RISE .TM
(RISE TIME)
0–100
This parameter adjusts the amount of time
it is to take for the effect to transition to the
maximum.
[3]
FALL .TM
(FALL TIME)
0–100
This parameter adjusts the amount of time
it is to take for the effect to transition to the
original.
[4]
LEVEL
0–100
Adjusts the volume of the effect sound.
FEEDBACKER
Generates feedback performance.
* Note that the notes you want to apply feedback to must be
played singly and cleanly.
Knob
Parameter
Value
Explanation
Page 1
[2]
MODE
NORMAL
Analyzes the pitch of the guitar
sound being input, and then
creates a feedback sound.
OSC
(OSCILLATOR)
An artificial feedback sound will
be created internally. When OSC
is selected, the effect is activated
after a single note is played and
the note stabilizes. A feedback
effect is created when the
effect switches on; the feedback
disappears when the OSC effect
switches off.
[3]
DEPTH
*1
0–100
Adjusts the ease with which
feedback will occur when the
FEEDBACKER is on.
[3]
RISE .TM
(RISE TIME)
*2
0–100
This determines the time needed
for the volume of the feedback
sound to reach its maximum
from the moment the effect is
turned on.
[4]
OCT .RTM
(OCTAVE RISE
TIME)
*2
0–100
This determines the time needed
for the volume of the one octave
higher feedback sound to reach
its maximum from the moment
the effect is turned on.
Page 2
[1]
FEEDBAK
(FEEDBACK
LEVEL)
*2
0–100
Adjusts the volume of the
feedback sound.
[2]
OCT .FBK
(OCTAVE
FEEDBACK LEVEL)
*2
0–100
Adjusts the volume of the one
octave higher feedback sound.
[3]
VIB .RAT
(VIBRATO RATE)
*2
0–100
Adjusts the rate of the vibrato
when the FEEDBACKER is on.
[4]
VIB .DPT
(VIBRATO DEPTH)
*2
0–100
Adjusts the depth of the vibrato
when the FEEDBACKER is on.
*1 MODE=NORMAL only
*2 MODE=OSC only