EDIT SAMPLE
Page 136
S3200XL Operator’s Manual - Version 1.00
L O O P I N G
Looping is one of the trickiest areas of sampling but not impossible and the S3200XL makes it
as easy as it can with some functions to help you make good loops.
In either the SLCT page or the TRIM page, press the
key to access the looping page.
Again, you will see a display of the sample’s waveform in the left part of the display together
with a magnified display of the point where the loop rejoins the original sample sound. You can
use the
and
keys to zoom in or out of this window, but the display of the whole
sample remains at a constant magnification.
The parameters are:
Here you can select which loop you wish to set. The S3200XL can have four
loops for every sample. This may seem excessive but it can help to overcome
the repetitiveness of some loops. You may select from 1 to 4 here.
NOTES ON USING MULTIPLE LOOPS: Whilst a sample may have multiple loops in it,
there is one restriction you should be aware of and that is that they must be consecutive. That
is, LOOP 1 must be followed by LOOP 2 , LOOP 3 and LOOP 4. You cannot have a situation
where LOOP 2 is before LOOP 1 or LOOP 4 before LOOP 3 or LOOP 2. If you do set up such
loops, certain ones will be ignored. For example, setting LOOP 3 before LOOPs 1 and 2 will
cause LOOP 3 to be ignored. Please bear this in mind if you are creating multiple loops.
This sets the length of the loop you wish to make. This is expressed in
milliseconds. You can set a loop to last from 1mS to 9998mS. This is most
useful when you have multiple loops. For example, LOOP 1 may be set to last
for 5 seconds (5000mS), LOOP 2 for 1 second (1000mS) and LOOP 3 for 3
seconds (3000mS).
If you set 9999mS, this field changes to HOLD and when this is set, the loop
will last as long as you hold a note.
You may combine timed and held loops as you like. LOOP 1 may be set to last
1000mS, LOOP 2 set to last 200mS and LOOP 3 set to HOLD. When you play
a note, regardless of where you are on the keyboard, the sound will play
through LOOPS 1 and 2 over the time set and then move onto LOOP 3 which
will sustain for as long as hold the note(s). This is a good way to breathe more
life into a sample - single loops can sometimes sound repetitive if they are too
obvious.
A loop will repeat for the greatest whole number of times possible within the
loop time set here. For instance, if the total loop time is set to 250mS and the
length of the loop is actually 175mS, the loop will only repeat once, not 1.428
times. This can save you a lot of calculation when you’ve set the loop length
and you want a particular ‘stutter’ effect or repeated drum beat.
For the most part, you will probably find that one loop is sufficient for most
sounds so don’t worry about setting multiple loops for every sound - you don’t
have to use them.