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NOTE:
When Multi-Device Compatibility Mode is in effect, OpenGL renders
in "compatibility" mode for all displays. In this mode, when different classes
of GPUs are in use, the lowest common feature set of all active GPUs is
exposed to OpenGL applications. The OpenGL rendering performance is
slightly slower than in Single-Display mode.
Multi-Device Performance Mode:
This mode is available if you have two or
more active display devices when running in nView Dualview mode or if you
are using different classes of NVIDIA GPU-based cards.
NOTE:
When Multi-Device Performance Mode is in effect, OpenGL renders
in "performance" mode for all displays. As in "Compatibility Mode", when
different classes of GPUs are in use, the lowest common feature set of all
active GPUs is exposed to OpenGL applications. However, the rendering
performance is "faster" than in Compatibility Mode, although switching or
spanning display devices may result in minor transient rendering artifacts.
Default color depth for texture:
This option determines whether textures of
a specific color depth should be used by default in OpenGL applications.
Use
desktop color depth
will always use textures of the color depth at which your
Windows desktop is currently running.
The Always use 16 bpp and Always
use 32 bpp
options will force the use of textures of the specified color depth,
regardless of your desktop settings.
Buffer flipping mode:
This option determines the buffer flipping mode for
full-screen OpenGL applications. You can select from the block transfer
method, the page flip method or auto-select.
Auto-select
allows the driver to
determine the best method based on your hardware configuration.
Vertical sync:
This option lets you specify how vertical sync is handled in
OpenGL.
Always off
will always disable vertical sync in all OpenGL
applications.
Off by default
will keep vertical sync disabled, unless an
application specifically requests that it be enabled.
On by default
will keep
vertical sync enabled, unless an application specifically requests that it be
disabled.
Use up to “xx” MB of system memory for textures in PCI mode:
This
allows the graphics processor to utilize up to the specified amount of system
memory for texture storage (in addition to the memory installed on the display
adapter itself).
NOTE:
The maximum amount of system memory that can be reserved for
texture storage is calculated based on the amount of physical RAM installed in
your computer. The more system RAM, the higher the value you will be able
to set. This setting applies only to PCI display adapters (or AGP display
adapters running in PCI compatibility mode).
Custom OpenGL settings:
A list of the custom settings (or “tweaks”) you
have saved. Selecting an item from the list will activate the setting. To apply
the setting, choose the “OK” or “Apply” button.
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Summary of Contents for Siluro GF4 MX Series
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