D
16
No.
D16(64)
Voice Name
SSFx:
CosmoFctry
EL1:
CosmoFctry
EL2:
-
EL3:
-
EL4:
-
Comment
Sound effect, with right-to-left delay
Notes
Scene (Foot)
Initial Scene No. =
1
1 Distant brass
2 Noise
3 Slowly modulating noise
Element1
Element2
Element3
Element4
Param1 (MW1)
Vibrato
-
-
-
Slow pitch change
Param2 (MW2)
Brightness
-
-
-
Overall brightness
Param3 (FC1)
Brilliance
-
-
-
Timbre change
Param4 (FC2)
Stiffness
-
-
-
Pitch change. Maximum position produces noise.
Param5 (MBx)
-
-
-
-
Param6 (MBy)
-
-
-
-
Param7 (CS1)
-
-
-
-
Param8 (CS2)
-
-
-
-
Param9 (BC)
-
-
-
-
Param10(VEL)
Stress
-
-
-
Pitch and volume change
Param11(AT)
Rise
-
-
-
Pitch rise plus noise (when FC2 is below maximum position)
Param12(PB)
-
-
-
-
Param13(TEG)
-
-
-
-
Sustain Enable
OFF
-
-
-
Portamento
OFF
-
-
-
Max Notes
16
-
-
-
Microtuning
Equal̲(off) -
-
-
Effect Type
Reverb Hall
Another sci-fi/horror movie sound effect. Apply ample vibrato with MW1 to evoke an image of two zombies fighting
in outer space.
Aftertouch produces a pitch rise combined with rumbling pink noise, creating yet another scary effect. But combining
aftertouch with FC2 produces an intricate sound of a different nature.
This voice is very responsive to velocity, so be careful -- striking the keyboard too hard can blow out your woofers.
Performance
For best results, try a live performance through huge PA speakers.
Hints
Содержание VP1
Страница 1: ...PERFORMANCE NOTES...