D
10
No.
D10(58)
Voice Name
CPrc:
WindChimes
EL1:
WindChimes
EL2:
-
EL3:
-
EL4:
-
Comment
Chime sound with delay
Notes
Scene (Foot)
Initial Scene No. =
2
1 Chimes
2 Bells
3 Noisy
Element1
Element2
Element3
Element4
Param1 (MW1)
Vibrato
-
-
-
Modulation level, speed
Param2 (MW2)
NzVol
-
-
-
Noise volume
Param3 (FC1)
Formant
-
-
-
Quality
Param4 (FC2)
Stiffness
-
-
-
Chimes -> Bells
Param5 (MBx)
-
-
-
-
Param6 (MBy)
-
-
-
-
Param7 (CS1)
Thickness
-
-
-
Quality change: Max position is thinnest
Param8 (CS2)
HarmVol
-
-
-
Quality change: Max position is thinnest
Param9 (BC)
-
-
-
-
Param10(VEL)
Stress
-
-
-
Timbre, volume
Param11(AT)
-
-
-
-
Param12(PB)
-
-
-
-
Param13(TEG)
-
-
-
-
Sustain Enable
OFF
-
-
-
Portamento
OFF
-
-
-
Max Notes
16
-
-
-
Microtuning
Equal̲(off) -
-
-
Effect Type
Reverb Hall
Execute light keyboard glissandos to produce a sound reminiscent of wind chimes.
Lifting CS1 brings up the higher ranges and sharpens the edge.
Try sliding CS1 during performance for an interesting effect.
Depressing FC2 thins out the pitch, creating a truer wind-chime image. For a stranger sound effect, rotate MW2
all the way up to get a continuous high-pass-filtered sound, then use MW1 to add modulation.
Performance
This voice relies heavily on the controllers, so experiment with different controller combinations.
Hints
Содержание VP1
Страница 1: ...PERFORMANCE NOTES...