B
14
No.
B14(30)
Voice Name
Pipe:
WindMorph
EL1:
WindMorph
EL2:
-
EL3:
-
EL4:
-
Comment
Wind sound with many changes
Notes
Scene (Foot)
Initial Scene No. =
2
1 Train whistle
2 Flute
3 Harmonica
Element1
Element2
Element3
Element4
Param1 (MW1)
VibSpeed
-
-
-
Vibrato speed
Param2 (MW2)
Tone
-
-
-
Tone character
Param3 (FC1)
Stress
-
-
-
Severity
Param4 (FC2)
-
-
-
-
Param5 (MBx)
-
-
-
-
Param6 (MBy)
-
-
-
-
Param7 (CS1)
Rudeness
-
-
-
Discordant steam-whistle sound
Param8 (CS2)
-
-
-
-
Param9 (BC)
-
-
-
-
Param10(VEL)
Stress2
-
-
-
Stress
Param11(AT)
VibDepth
-
-
-
Vibrato depth
Param12(PB)
Scream
-
-
-
Rotate upward for scream
Param13(TEG)
Stress3
-
-
-
Stress
Sustain Enable
OFF
-
-
-
Portamento
ON
-
-
-
Max Notes
16
-
-
-
Microtuning
Equal̲(off) -
-
-
Effect Type
Stereo Echo
At initial selection, this voice sounds similar to voice B13 (WoodFamily).
To get the most from this voice, use controllers such as the PITCH wheel and CS1 to generate a variety of
non-pitched sound effects. For example, slide CS1 to maximum position to produce the sound of a steam whistle.
Or move the PITCH wheel upward to generate some monster cries. How about combining these two effects to
create the image of a monster pouncing on a steam locomotive.
Try changing the Quick Edit EG parameters to create a short clicking decay sound, and then jiggling the
Performance
PITCH wheel.
Hints
Содержание VP1
Страница 1: ...PERFORMANCE NOTES...