D
11
No.
D11(59)
Voice Name
Perc:
GlassWhine
EL1:
WindGlass
EL2:
-
EL3:
-
EL4:
-
Comment
Tapped wineglass effect
Notes
Scene (Foot)
Initial Scene No. =
2
1 Rolling
2 Tapping
3 Rubbing
Element1
Element2
Element3
Element4
Param1 (MW1)
S/H Tone
-
-
-
Modulation depth
Param2 (MW2)
Nz1Vol
-
-
-
Attack-noise volume
Param3 (FC1)
Nz1Tone
-
-
-
Depth
Param4 (FC2)
AtkTone
-
-
-
Low cut
Param5 (MBx)
-
-
-
-
Param6 (MBy)
-
-
-
-
Param7 (CS1)
RezTone
-
-
-
Rubbing glass with finger
Param8 (CS2)
Nz2Vol
-
-
-
White-noise volume
Param9 (BC)
-
-
-
-
Param10(VEL)
Stress
-
-
-
Attack change
Param11(AT)
Nz2Tone
-
-
-
Noise modulation (In combination with CS2)
Param12(PB)
-
-
-
-
Param13(TEG)
-
-
-
-
Sustain Enable
OFF
-
-
-
Portamento
OFF
-
-
-
Max Notes
16
-
-
-
Microtuning
Equal̲(off) -
-
-
Effect Type
Reverb Hall
Realistic sound of tapped wineglass. The voice is best for percussion, since the voice program does not attempt to
provide accurate pitch.
To get a chaotic sound, lift CS2 to add sustained noise, then manipulate MW1 and aftertouch to apply modulation.
Try sliding the Quick Edit EG RELSE knob all the way down to cut off the release, then looping through fast,
mechanical phrases to create an intricate sequence.
Performance
Hints
Содержание VP1
Страница 1: ...PERFORMANCE NOTES...