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En
Sound field programs
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English
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For audio music sources
y
For audio music sources, we also recommend using the Pure Direct mode (page 45), the “STRAIGHT” mode (page 44), or surround
decode mode (page 58).
CLASSICAL
Descriptions of the characteristics of the sound field programs
Following indexes indicates the characteristics and trends of each sound field program.
Size of sound field space (Size)
Indicates the size of the sound field to be generated. If the
value for this item is small, the sound is that of a small
space, while if the value is large, the sound is that of a vast
space.
Vertical/horizontal balance (V/H balance)
Indicates the balance of the vertical (height) and horizontal
directions for the sound field to be generated. If this item is
more in the horizontal direction, the sound is that of a
space with strong reflections from the walls, while if it is
more in the vertical direction, the sound is that of a space
with strong reflections from the ceiling.
Front/rear balance (F/R balance)
A CINEMA DSP sound field processing expressing
whether the effect is stronger towards the front or rear.
When the effect is stronger towards the front, the listener
senses a feeling of openness and depth towards the screen,
while when the effect is stronger towards the rear, the
listener gets a sense of envelopment and movement. Suits
basically all types of contents for programs with a good
front/rear balance, and is effective when selected
appropriately for programs in which the balance is more
towards either the front or rear.
Sound field atmosphere (Atmosphere)
The sound field to be generated is evaluated according to
whether it is nearer to one or the other of the following;
Simple: Sounds that fade straight-forwardly, with a light,
gentle impression, depending on the program. This suits
almost all contents relatively well, but provides little
brilliance or powerfulness.
Complex: Sounds transform in complex ways as they fade
out, with a rich, brilliant impression, depending on the
program.
This is extremely effective for the right contents, but is
suited for a smaller range of contents.
The sound field to be generated is evaluated according to
whether it is nearer to one or the other of the following;
Calm: An overall composed, moderate effect, stressing the
overall quality of the atmosphere without aiming at any
extreme effects. This suits almost all contents relatively
well, but provides little showiness or powerfulness.
Powerful: Designed with specific contents in mind
(expressing vast spaces, feverish excitement, etc.). This is
extremely effective for the right contents, but is suited for a
smaller range of contents.
Hall in Munich
This sound field simulates a concert hall with approximately 2500
seats in Munich, using stylish wood for the interior finishing as
normal standards for European concert halls. Fine, beautiful
reverberations spread richly, creating a calming atmosphere. The
listener’s virtual seat is at the center left of the arena.
Hall in Vienna
This is an approximately 1700-seated, middle-sized concert hall
with a shoebox shape that is traditional in Vienna. Pillars and
ornate carvings create extremely complex reflections from all
around the audience, producing a very full, rich sound.
The characteristics of the sound field programs may differ depending on the settings of the listening room, etc.
Note
Small
Large
Vertical
Horizontal
Front
Rear
Simple
Complex
Calm
Powerful
CLASSICAL
1
Size
V/H balance
Atmosphere
Small
Vertical
Simple
Large
Horizontal
Complex
Size
V/H balance
Atmosphere
Small
Vertical
Simple
Large
Horizontal
Complex