www.ultratecfx.com
31
12. Return to the controller. Place the SAFE/ARMED key in the ARMED position. At this point you can
fire some or all of your cues as a test. The Red channel LEDs of the modules should flash briefly
when the modules are fired. This test confirms communications and shows the operator which
channels on which modules are firing without the use of test matches.
13. Turn the SAFE/ARMED key to the SAFE position. Turn the SLAVE POWER key to the ‘OFF’ position.
Firing current is now disconnected from the slave modules and all 16 Red channel LEDs on all
modules should be lit.
14. Slave modules can be turned ‘OFF’ using the key on the front panel.
15. You are now ready to connect pyro devices to the system.
16. Once pyro is connected you must restart the modules. Sound an all clear and be certain that all
personnel and property are clear of pyro areas.
17. Turn the slave modules ‘On’ using the key on the front panel. All 16 Red channel LEDs should be
lit.
18. Return to the console. While maintaining the all clear, turn the SLAVE POWER key to the ON posi-
tion. The SAFE/ARMED key must remain in the SAFE position. You are now ready to test for match
continuity. Turn the encoder (and use the port select if you have the multi-port option) to ensure
that matches are present on their proper channels. Investigate missing matches if any.
Wiring Chart