11
DMX Start Address
More than one fixture may have the same start address, but they will behave the same.
Giving a unique start address that does not overlap with any other units allows you to
individually control that fixture’s features fully. Never allow channels to overlap. This
fixture features a 3 channel DMX mode. This will determine the spacing of channels you
will need to avoid overlapping of channels when selecting your start addresses.
Example
Select Start Addresses for 4 fixtures each requiring 3 channels of DMX.
For this example, start with the first unit set to the first possible Start Address =
1
. This fixture
occupies DMX channels 1 thru 3. The next DMX channel available for a Start Address is found
by adding the previous fixture’s Start Address to its channel requirement: 1+3=
4
. To maximize
channel usage, we will leave no empty channels between fixtures so the second Start Address is
set to DMX channel 4 and that fixture occupies channels 4 thru 6. The third fixture will be
addressed 4+3=
7
and occupy channels 7 thru 9. The last fixture is addressed 7+3=
10
and will
occupy channels 10 thru 12. Thus, 4 fixtures using 3 channels each have Start Addresses of
1,
4, 7
and
10
and the next free channel in the system is 10+3=13.
DMX Channel Assignments
This fixture features a 3 channel DMX mode only. Using the 3 channels allows full control
of this fixtures color mixing or blending capabilities. The different channel assignments
are shown below.
3 Channel Mode
RGB models:
White/Amber models:
Channel
Function
1 Red
(0-255)
2 Green
(0-255)
3 Blue
(0-255)
Channel
Function
1
White set 1 (0-255)
2
White set 2 (0-255)
3
Amber set 3 (0-255)
5 Pin XLR (Plug)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin 4: N/C
Pin 5: N/C
3 XLR
(S
)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin ocket
5 Pin XLR (Socket)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin 4: N/C
Pin 5: N/C
3
XLR (Plug)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin