98
rEflECTOr 6 & rEflECTOr lCr
The Reflector-LCR algorithm occupies:
@ Normal Sample Rate : 1/4 DSP Resource
@ Double Sample Rate : 2/4 DSP Resource
Algorithm Inputs/Outputs are distributed as follows:
E1 - E4
Mono
L
R
C
INPUT
OUTPUT
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
The Reflector-6 algorithm occupies:
@ Normal Sample Rate : 1/4 DSP Resource
@ Double Sample Rate : 2/4 DSP Resource
Algorithm Inputs/Outputs are distributed as follows:
E1 - E4
Mono
L
R
C
LS
RS
CS
INPUT
OUTPUT
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Introduction
Reflector is a versatile Delay and Boundary effect for
multichannel applications. Output configurations are
optimized for LCR, Stereo or Mono production.
Advanced features such as individual EQ and multiple
layers of Diffusion, makes Reflector capable of crossing the
border between Ambience, Early Reflections, Reverb and
Delay-effects.
Reflector is able to generate plain delays, realistic ambient
locations, and with the long delay-times and diffusion
available, it can also simulate the large outdoor locations
sought after in film- and post production. Environments
such as Streets, Canyons, Forests etc.
On top of this, Reflector enables the creation of wild
surround effects, making complex delay patterns for music
and film production etc.
Effects can easily be edited, mirrored and auditioned on
the fly to allow the user to be part of an inspirational effect
design process.
Please note that this manual section covers both
Reflector 6 and Reflector LCR algorithms. Deviating
parameters are marked.
Graphic illustration in this manual section are taken
from Reflector LCR. Only meters and the Hyper
page are different in Reflector 6.
Main Page
The Main page contains Master parameters that offers
an easy way to alter a complex setup of all the reflections
along with the basic Output format and level adjustments.
Normally, it is possible to alter the effect in the wanted
direction using only the parameters on the Main page. If
more detailed tweaking is required, go to the Taps and
Shade pages or use another preset as a starting point.
Delay Multiplier
This parameter multiplies the value of the 24 individual
reflections (“taps”).
When set to ‘x 1.00’ this means: “what you see is what you
get” when monitoring the delay settings.
If the Delay multiplier is moved away from ‘x 1.00’, when
pressing ‘Apply’ the individual tap-delays are updated to
the actual delay-time, and the Delay Multiplier is reset to ‘x
1.00’ indicating that the tap-values now are what you hear.
Apply
When pressing Apply, all the reflections (“taps”) are
recalculated to the value they have according to the Delay
multiplier, and the Delay-multiplier is reset to ‘x1.00’.
Shade Master
Master parameter for Color adjustment. Adjusts all the
individual tap ‘Shade’ parameters relatively.
The Shade response-curve is set at the Shade page.
Feedback Master
Master Feedback parameter. Adjusts all the individual tap
‘Feedback’ parameters relatively. However, taps set at 0%
will always remain off even after adjusting the Feedback
Master control.
Mirror Pattern
The ‘Mirror L/R’ is a toggle key that mirrors the Delay-tap
pattern around the Y-axis (Left/Right).
Note: The Mirror Pattern parameter is instant, and is not
saved with the preset, while of course the consequences of
having the key pressed are stored.
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