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Light Palette
L
IGHTING
C
ONTROL
C
ONSOLE
I
NSTALLATION
& S
ETUP
G
UIDE
7 6
• Opening the Hardware Setup allows you to assign Macros to the back panel triggers. Just short out Pins 1 & 2 or 1
& 3 to fire off the macros.
• The Abstract Control Model gives you six different color spaces to select and fade your color mixing channels.
• The Fan tool allows you to evenly spread out attribute values using one of the following functions: Center, Right,
Left, Ends, Random, Random Positive, Sine and Tangent. You can also repeat the fan throughout your selection
set.
• When controlling moving lights, double hit the softkey for an attribute to display a large pop-up with fixed
attribute values. The softkeys 1 through 12 map to these values for very quick access.
• The command line supports relative movement of moving light attributes. For example, you can type [1] [THRU]
[10] [PAN] [+] [90] [ENTER].
• If you want one group of channels to move at a different rate than others in the same cue, you can either move
those channels to a different part or use the Independent Timing where each and every attribute of every channel
can have its own wait and fade time. This is handy if you want splayed offsets and are not concerned about manag-
ing parts in the cue list. To access Independent Timing, press [SHIFT] [EDIT].
• The four buttons below the encoders on the console open large popup selection lists for the attribute values cur-
rently assigned to those encoders. Spinning the encoder will highlight different values and pressing the button
again will put those values live to stage.
• If you enter a range of cues in the Record Cue dialog box or command line, you have the option to record values in
all cues in the range, or to just record in the first cue and track through the rest.
• Time Events can trigger on specific days of the week or month and have hourly or daily repeat frequencies.
• Cues can steal away from active Looks Masters if both are at the same priority, but by default, Looks are recorded
with Priority 9 whereas Cues are Priority 10.
• Use SHIFT with the arrow keys to select multiple cells with the blue box in the Cue List. This is handy for chang-
ing many cues' times all at once. This is also how you select multiple cues to delete, move or copy (before touching
the DEL, MOVE or COPY keys). Loops are easily created by highlighting multiple Action cells and pressing
EDIT to add follows and links.
• The A/B and C/D faders can be configured with S3 - HARDWARE SETUP to either manually fade the Up and
Down times, crossfade the cues, work as cue list masters or be manual two-scene masters.
• You can write a BLOCK cue by selecting the ALL Levels (Block Cue) Record option in the record dialog box, or
just by right clicking on a cue and selecting Block Cue. A horizontal line above the cue will show you that no
channels will track into this cue.
• You can rearrange the column in the Cue List by clicking and dragging the column headers.
• Use the Tools button to open Virtual 5X5 Button Arrays for Groups and Positions, Color and Gobo palette access.
• The command line supports range entry of when setting levels. For example you can type [1] [THRU] [10] [@]
[10] [-] [1] [ENTER]. The [-] appears on the command line as the word “TO”.
• When you record groups, the selection order is preserved for fanning and independent timing purposes.
• Configure the way the DBO (Dead Black Out) button works in S3 - HARDWARE SETUP. It can be a momentary
button, a toggled or disabled.
• LIGHT PALETTE's Track Sheet can show you every parameter of the moving lights in your rig. You can expand
and collapse this detail level on a per channel basis. Find the Track Sheets under the Display menu.
• The release button has multiple functions. It will close any open dialog box or it will release selected channels if no
dialog box is open. Press SHIFT + REL to bring back what you just cleared.
• DON'T USE THE TRACKPAD - you don't have to. Almost every function can be achieved using dedicated keys,
the Softkeys (S1 - S12), the NEXT/PREV button, the wheel or the arrow buttons.
• If you put the forward slash character {/} at the beginning of a cue label, the text will appear italicized. If you use
an exclamation point {!} it will be bold.
Содержание ClassicPalette
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