9
EN
„Close”
– this sound informs that the counted
segment is closed.
„Open”
– this sound informs that the counted
segment is open.
“Too High”
– this sound informs that the score is
counted from the beginning.
“Winner”
– informs that a player has won the
game.
“Bull’s-Eye” –
this sound informs about hitting the
field
Bull’s-Eye
(count 25).
“Next/Player”
– the sound informs that the next
player is about to start the game (after three
throws of the previous player).
„Ye”
– the sound informs that the expected
segment has been hit.
„No”
– the sound informs that the expected
segment has not been hit.
SWITCHING ON INSTRUCTION:
1.
Press
POWER
in order to switch the dart on.
2.
Press and hold the button
GAMES
until the
demanded game appears on the display
screen.
3.
Press the button
DOUBLE
(optionally) in order
to start or end double as an option (used in the
games 301-901).
4.
Press the button
PLAYER
in order to choose
the number of players.
5.
Press the button
START/NEXT
in order to start
a game.
6.
Throw a dart.
On the display screen, the number of available
throws is shown (the small points at the top of the
display screen). After you throw all the three darts,
you can hear a sound signal and the display screen
will start to blink. Now, darts can be removed
without any fear that the score will be counted
twice while they are removed.
SWITCHING ON THE SLEEP FUNCTION
AUTOMATICALLY.
If the dart board has not been used for 30 minutes,
it transits to the
SLEEP
state in order to save
battery life. On the display screen, the message
SLEEP
appears. All the scores will be stored in the
memory and a game can be continued once any
button has been pressed.
LIST OF GAMES:
GAME 1: G01 Count Up (100, 200, 300, 400, 500,
600, 700, 800, 900)
The aim of this game is to gain a chosen number of
points (100, 200, 300, 400, 500, 600, 700, 800, 900)
as soon as possible. The player who first gains the
demanded number of points wins the game.
Game 2: G02 Count Down (101, 201, 301, 401,
501, 601, 701, 801, 901)
Each player starts a game with the same, specified
number of points (101, 201, 301, 401, 501, 601, 701,
801, 901). After each throw, the gained points are
counted down. The player who reaches zero first
wins the game.
VARIETIES
Double in (101, 201, 301, 401, 501, 601,
701, 801, 901)
– means that a game can be
started (counting points), points are counted
only if the field
Double
has been hit first.
Double out (101, 201, 301, 401, 501, 601,
701, 801, 901)
– means that a game can be
ended only if the particular field
Double
has
been hit
.
Double in/ Double out
– means that a game
is ended and started according to the rules
presented above.
If both
Double in
and
Double out
are
displayed on the screen, both variants are
played and a game may be started or ended
when the
Double
segment is hit. Player’s
score reduced to 1 or below 0 means
“burst
dart”
and the player cannot gain points in the
particular turn and may only keep the score of
the previous turn.
Game 3, 4, 5: G03,04,05 Round Clock (105, 110,
115, 120) /(205, 210, 215, 220) / (305, 310, 315,
320)
1.
105, 110, 115, 120 – all segments are in play.
1.
205, 210, 215, 220 – only segments of
Double
type are in play.
2.
305, 310, 315, 320 – only segments of
Triple
type are in play.
3.
Segments from 1-5 (105), 1-10 (110), from 1-15
(115) or from 1-20 (120) need to be hit. The rule
also applies to
Double
and
Triple
fields
.
The
player who first hits the segments suggested
by the board wins the game.
Game 6: G06 Simple Cricket (Simple 000, 020,
025)
1.
Only segments 15,16,17,18,19,20 and
Bull’s-
eye
are in play.
2.
The player who first hits the above specified
fields wins.
Hit
Single
scoring segment – count x 1
Hit
Double
scoring segment – count x 2
Hit
Triple
scoring segment – count x 3
VARIETIES: