
TIME TEXTURES
MANUAL
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Bits
: Re-quantizes the signal to an adjustable bit depth.
S.Rate
(Sample Rate): Resamples the signal to an adjustable sample
rate. The resampling is done without any kind of (usually mandatory)
low-pass filtering, which causes all kinds of wonderful aliasing arti
-
facts.
Noise
: Adds hiss to the audio signal.
(6) Overdrive
is an emulation of a classic guitar distortion effect pe-
dal.
The Overdrive module contains the following controls:
Drive
: Adds dirt to the sound.
Tone
: Turning this control clockwise accents the midrange while
dropping the bass. Counterclockwise takes off the highs and boosts
the bass for a warmer sound.
Output
: Adjusts the module´s output level.
8.2.4 Delay
The Delay Section of TIME TEXTURES offers the following fx modules:
Tape Delay
,
Diffuse Delay
,
Analogue
Delay
,
Digital Delay
. As an internal effect for the delay modules, the Engine uses Kontakt‘s Replika Delay. Ho-
wever, this is very CPU intensive, so for textures that need to run on less powerful systems, we recommend
using the Digital Delay, which uses Kontakt‘s Legacy Delay effect.
All
Delay
modules offer the following controls:
Time
: The delay time in milliseconds. To synchronize the time to your host or Master Editor tempo, click the
Sync Button.
Feedback
: Controls the amount of the output signal that’s being fed
back into the input of the delay line, thereby creating a series of echo-
es that gradually fade into silence.
Mix
(Dry/Wet Knob): Adjusts the respective levels of the original and
processed signals. In common scenarios, the delayed signal is mixed
in at a lower level than the direct signal.
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