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Reset:
If the Sequencer is in the
normal
or
Halt
state, it immediately jumps to
Step
001
of the current sequence, loading
the associated preset or command. The
rules for running the loaded preset are
followed.
If the sequence is in the
Pause
state, the
sequencer will exit that state and return to
the normal state, taking no other action
until it receives another
Dec
,
Inc
or
Reset
.
Inc:
If the sequencer is in the normal state,
it immediately attempts to advance to the
next higher (circular) step. If that step is a
Bumper
, it does not advance, but stays at
the current step. Otherwise, it succeeds
in advancing to the next step. If that step
is a
Halt
or
Pause
Command, it enters
the corresponding state. If that step is a
valid preset, that preset is immediately
loaded, and the rules for running the
loaded preset are followed. If that step is
an
Empty Preset*
, the step is jumped and
it attempts to advance to yet another step
iteratively.
If the sequence is in the
Pause
or
Halt
state, the sequencer will take no action.
Dec:
If the sequencer is in the normal
state, it immediately attempts to
decrement to the next lower (circular)
step. If that step is a
Bumper
, it does not
decrement, but stays at the current step.
Otherwise, it succeeds in decrementing
to the previous step. If that step is a
Halt
or
Pause
Command, it enters the
corresponding state. If that step is a valid
preset, that preset is immediately loaded,
and the rules for running the loaded
preset are followed. If that step is an
Empty Preset*
, the step is jumped and it
attempts to decrement to yet another step
iteratively.
If the Sequence is in the
Pause
or
Halt
state, the sequencer will take no action.
*
While it is not possible to program an
empty preset into a sequence, it would be
possible to program an existing preset into
a sequence and subsequently erase that
preset. In that case, the sequence step the
erased preset previously occupied would be
named
“--empty--”.
If you find yourself in
that situation, it’d probably be wise to delate
that step.
Other Stuff to Know about
Sequences
>
In addition to being off because you’ve
selected
Sequence #000
, the sequencer
is also off when you are in
Program
Mode
(so it won’t be changing presets on
you while you’re trying to program one)
and while a preset is being saved. If the
sequencer is Off due to
Program Mode
or
Save Preset
, once normal
Play Mode
is re-entered, the sequencer will resume
its previous state. If you’ve selected
Sequencer Off
, it can be turned on only
by selecting another sequence using
Load
Sequence
.
>
Logically, all sequences loop at their end.
Any step can be any entry (i.e., any
preset
or
command
) with the recognition that
some entries or combinations make
little functional sense or can even create
completely dysfunctional sequences.
Specifically, placing a
Halt
at
Step 001
will result in a sequence that can never
progress beyond Step 001.
>
Special case: A
Bumper
placed at
Step
001
acts as a (satisfied)
Pause
(ie., an
Inc
or
Dec
will move to adjacent steps).
Save Sequence
Again, saving
Sequences
(including
naming them)
functions
exactly like
saving Presets
as described
in
Chapter 7
.
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