Operation Guide
500ML Lighting Control Console
1 2
BASIC CONCEPTS
Programmer Priority
The general programming layer, called the "Programmer" always takes precedence over playbacks, unless it is in
"Blind"-Programming mode. This may seem a bit strange at first glance, but in fact is very useful since the
programmer enables the user to gain additional control over the consoles output at any time.
Priority Overview
The console has a quite easy to understand priority concept:
Multiple Playbacks Example
The console allows multiple different cuelists to be run at the same time. You can have several cuelists active at the
same time, each on its own playback.
Starting Multiple Cuelists
Let’s say you start multiple cuelists one after another controlling the same fixture:
The next table displays the results:
As you can see, the "High Priority" option is only affecting LTP channels.
Switching off Cuelists
Let’s take our example from above and have a look at what happens. Remember, all cuelists have been started in a
particular order:
This would produce the following output:
After stopping Cuelist #2, the following values are output:
Priority Level
Type
Notes
Highest
7
Highlight
6
Grandmaster
5
Fixture & Group Submasters
4
Programmer
3
Cuelists @ High Priority
If set to HTP, "Dimmable" channels will always be
compared on the same priority level
2
Cuelists @ Regular Priority
Lowest
1
Attribute Default Values
Cuelist (in start order)
Dimmer
Color
Gobo
#1: Intensity
80%
-
-
#2: Intensity and Color
50%
Red
-
#3: Gobo
-
-
Gobo 1
#4: Gobo and Color
-
Blue
Gobo 2
All Cuelists
Dimmer
Color
Gobo
Set to HTP
80%
Blue
Gobo 2
Set to LTP
50%
Blue
Gobo 2
Cuelist (in start order)
Priority
Dimmer
Color
Gobo
#1: Intensity
LTP
80%
-
-
#2: Intensity and Color
LTP High
50%
Red
-
#3: Gobo
LTP High
-
-
Gobo 1
#4: Gobo and Color
LTP
-
Blue
Gobo 2
Dimmer
Color
Gobo
Cuelist #2 On
50%
Red
Gobo 1
Содержание Strand Lighting
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