The keyboard
The keyboard
The keys controlling the motor have been previously explained on page
25
ff
.
To operate the other parts of the machine, make your self familiar with the functions
of the following keys
:
ENT
Help
1 PROGRAMME
MOD
5
DEFAULT
8 CONTINUE
9 EXIT
ENT
This key is used during programming as well as during
knitting.
During
programm
i
ng
,
use this key to save everything that
had been entered into the display or in a group of related
displays.
During knitting,
press this key to confirm a message
received from the ELECTRONIC CONTROL UNIT. The
motor is sometimes blocked until ENT is entered. Press ENT
to show that you have acknowledged the message
CURSOR
This key is called cursor
.
By pressing this key, one input field
after the other is activated on the display. This also applies
to a group of several correlating displays. As soon as the last
input field is activated, the cursor returns to the first field
('home' position).
This key neither makes changes nor saves your entries.
H ELP
When you press this key a help menu appears and shows
you the numbers you can enter to get additional information
about a topic relevant to where you are in the programme
Use the cursor to bring up the required number and then
activate it by pressing ENT
.
Instead of using the cursor you can enter the required
number with the number pad and press E
N
T
.
After this the next input field, that is possible is displayed.
Example of a Help Display
There are also input fields which have no help menu.
33
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