Arming/Disarming
Code definition:
Partition "on" (Address 206, key [8] "on")
Address 200:
Designates access codes that arm System "A" zones.
Address 202:
Designates access codes that arm System "B" zones.
Address 204:
Designates access codes that can "bypass" zones
When a code is activated at both addresses (200 and 202), it can do the following:
• The code can fully arm the system. If the code is entered when systems "A" and "B" are disarmed, it
will completely arm the system.
• The code can fully disarm the system. If the code is entered when system "A" and "B" zones are
armed, it will completely disarm the system.
• When the system is partially armed (i.e. only System "A" or "B" is armed) entering this code will arm
the other system.
• The code can be used to selectively arm/disarm System "A" or System "B" zones.
Enter [11] + code to arm/disarm System "A" zones.
Enter [12] + code to arm/disarm System "B" zones.
Note:
Codes that are not selected at either address are disabled.
The master code can always access both systems and bypass zones.
• System "A" codes can stop sirens coming from System "B" zones (and vice versa), but will not
disarm the other system.
• It is not possible to arm one system during the other system's exit delay.
Note:
When partitioning is not activated, (address 206, key [8] "off"):
Address 200 determines which access codes can activate "stay" arming.
Address 202 determines which access codes can activate "away" arming.
Address 204 determines which access codes can "bypass" zones.
Keyswitch/push-button arming/disarming (PS1)
In parallel to keypads, a keyswitch or push button can be used to arm/disarm the system. (The
Esprit
PS1 can be installed in bedrooms or any other desired location.) Keyswitch/push button operation is
enabled/disabled at address 206, key [3]. Keyswitch can activate "regular" or "stay" arming, based on the
definition assigned at address 206, key [2]. (key [2] "off" = "regular" arming, key [2] "on" = "stay" arming)
If "stay" arming is activated, the keyswitch/push button (PS1) cannot be used to disarm the system if it is
in entry delay or if an alarm has been generated. In this case, the system can only be disarmed from a
keypad. (When partitioning is activated, the keyswitch can be used to arm/disarm System "A" regardless
of System "B" status. Pressing key [11] will arm System "A".) Pressing two keys on the PS1 simultane-
ously for 2 seconds will generate a "panic 1" alarm. (See "Keypad (Panic) Alarms”, pg. 27).
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