23 HD SKIN TONE DTL
MEMORY SELECT
“MEMORY SELECT” (see page 86)
CURSOR
“CURSOR” (see page 86)
POS H
“POS H” (see page 86)
POS V
“POS V” (see page 86)
SKIN GET
“SKIN GET” (see page 86)
ZEBRA SWITCH
“ZEBRA SWITCH” (see page 86)
ZEBRA EFFECT
“ZEBRA EFFECT” (see page 87)
EFFECT MEMORY
“EFFECT MEMORY” (see page 87)
SKIN TONE CRISP
“SKIN TONE CRISP” (see page 87)
I CENTER
“I CENTER” (see page 87)
I WIDTH
“I WIDTH” (see page 87)
Q WIDTH
“Q WIDTH” (see page 87)
Q PHASE
“Q PHASE” (see page 87)
SKIN TONE DETAIL
“SKIN TONE DETAIL” (see page 87)
24 UHD SKIN TONE DTL
MEMORY SELECT
“MEMORY SELECT” (see page 88)
CURSOR
“CURSOR” (see page 88)
POS H
“POS H” (see page 88)
POS V
“POS V” (see page 88)
SKIN GET
“SKIN GET” (see page 88)
ZEBRA SWITCH
“ZEBRA SWITCH” (see page 88)
ZEBRA EFFECT
“ZEBRA EFFECT” (see page 89)
EFFECT MEMORY
“EFFECT MEMORY” (see page 89)
SKIN TONE CRISP
“SKIN TONE CRISP” (see page 89)
I CENTER
“I CENTER” (see page 89)
I WIDTH
“I WIDTH” (see page 89)
Q WIDTH
“Q WIDTH” (see page 89)
Q PHASE
“Q PHASE” (see page 89)
SKIN TONE DETAIL
“SKIN TONE DETAIL” (see page 89)
25 LINEAR MATRIX
PRESET MATRIX
“PRESET MATRIX” (see page 90)
LINEAR TABLE
“LINEAR TABLE” (see page 90)
COLOR CORRECT
“COLOR CORRECT” (see page 90)
MATRIX(R-G) P
“MATRIX(R-G) P” (see page 90)
MATRIX(R-G) N
“MATRIX(R-G) N” (see page 90)
MATRIX(R-B) P
“MATRIX(R-B) P” (see page 90)
MATRIX(R-B) N
“MATRIX(R-B) N” (see page 90)
MATRIX(G-R) P
“MATRIX(G-R) P” (see page 90)
MATRIX(G-R) N
“MATRIX(G-R) N” (see page 90)
MATRIX(G-B) P
“MATRIX(G-B) P” (see page 91)
MATRIX(G-B) N
“MATRIX(G-B) N” (see page 91)
MATRIX(B-R) P
“MATRIX(B-R) P” (see page 91)
MATRIX(B-R) N
“MATRIX(B-R) N” (see page 91)
MATRIX(B-G) P
“MATRIX(B-G) P” (see page 91)
MATRIX(B-G) N
“MATRIX(B-G) N” (see page 91)
MATRIX
“MATRIX” (see page 91)
COLOR CORRECT
“COLOR CORRECT” (see page 91)
LINEAR MATRIX
“LINEAR MATRIX” (see page 91)
- 55 -
ROP menu