2. If you land on a yellow square, move to the next higher numbered yellow square.
3. Players landing on a black square (26, 40, 76) lose a turn.
4. Players landing on a
move to the other same-coloured square marked with a
.
5.
Players take turns. The first to reach square 100 wins.
Goose Game
Introduction:
Each player takes a turn rolling one die and moving that number of spaces.
Gameplay:
If you land on a space with a goose, move to the next goose and roll again.
The bridge: If you land on square no. 6, move to square 12 and roll again. If you land on
no. 26, move to no. 53. If you land on no. 52 (JAIL), you have to wait for another player to
land on the same square—then you must return to the space just left by the other player.
If you land on no. 53, you have to return to space 26. And if you land on no. 58, you must
return to the START. If you land on a square occupied by another player, that player must
go back to the square from which it arrived. The first player to reach square 63 is the win
-
ner. You can only move home (square 63) on an exact roll.
Route Chess
Introduction:
For 2 to 4 players.
Gameplay: Each player rolls one die and moves that number (1–6) of squares. If you land
on a square with your colour shortcut, jump ahead. If a player lands on a square held by
another player, the first player must go back to START.
Dice Rotate Table
Equipment: [Printed rules call for 64 “pegs” (chips); there are only enough markers for 2
players (je 16) – but even there, 2x blue chips are missing!] Game does not really make
sense. The spaces around the border (colour-coded and which include a START and GOAL
space don’t seem to be used at all. But if you ignore them, I guess it’s technically playable.
The strangest thing is that the picture on the back shows exactly ONE chip—and that is on
the START space—which according to the rules is never used.
Each player has 16 chips.
Gameplay:
The person with all the chips at the end wins.
Rules:
1.
Roll to see who goes first (higher roll wins).
2.
When it is your turn, roll two dice and follow the rules below
•
If roll is 3, 5, 6, 8, 9, 10, 11: move your chip to that space and take any chip that is
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