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4-4
Section
The following sequence of operations must be performed before beginning ini-
tial program input.
1, 2, 3...
1. Be sure that the PC is OFF.
2. Connect the Programming Console to the CPU Unit’s Peripheral port. See
4-3-1 Connecting the Programming Console
for details.
(The CPU Unit’s Communications Switch setting has no effect on commu-
nications with the Programming Console.)
3. Set the mode switch to PROGRAM mode.
4. Turn ON the PC.
5. Enter the password. See
4-3-5 Entering the Password
for details.
6. Clear (All Clear) the PC’s memory. See
4-4-2 Clearing Memory
for details.
7. Read and clear all errors and messages. See
4-4-3 Reading/Clearing Error
Messages
for details.
8. Start programming.
4-3-5 Entering the Password
To gain access to the PC’s programming functions, you must first enter the pass-
word. The password prevents unauthorized access to the program.
The PC prompts you for a password when PC power is turned ON or, if PC power
is already ON, after the Programming Console has been connected to the PC.
To gain access to the system when the “Password!” message appears, press
CLR and then MONTR. Then press CLR to clear the display.
If the Programming Console is connected to the PC when PC power is already
ON, the first display below will indicate the mode the PC was in before the Pro-
gramming Console was connected. Ensure that the PC is in PROGRAM mode
before you enter the password. When the password is entered, the PC will
shift to the mode set on the mode switch, causing PC operation to begin if the
mode is set to RUN or MONITOR. The mode can be changed to RUN or MON-
ITOR with the mode switch after entering the password.
Indicates the mode set by the mode selector switch.
4-4
Programming Console Operations
4-4-1 Overview
The following table lists the programming and monitoring operations that can be
performed from a Programming Console. Refer to the rest of this section for
details on operational procedures.
Name
Function
Page
Clearing memory
Clears all or part of the Program Memory and any data areas that are not
read-only, as well as the contents of the Programming Console’s memory.
93
Reading/clearing error
messages
Displays and clears error messages and displays MESSAGE instruction
messages.
94
Buzzer operation
Turns ON and OFF the buzzer that sounds when Programming Console
keys are pressed.
95
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