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4-4
Section
5. Press the WRITE Key to write the instruction to Program Memory. The next
program address will be displayed.
WRITE
%&
If a mistake was made inputting the instruction, press the Up Arrow Key to
return to the previous program address and input the instruction again. The
mistaken instruction will be overwritten
6. Input the second instruction and operand. (In this case it isn’t necessary to
enter the timer number, because it’s 000.) Press the WRITE Key to write the
instruction to Program Memory.
TIM
Timer number
WRITE
'
7. Input the second operand (123 to specify 12.3 seconds) and press the
WRITE Key. The next program address will be displayed.
B
1
C
2
D
3
WRITE
%&
If a mistake was made inputting the operand, press the Up Arrow Key to
return to display the mistaken operand and input the operand again.
Note a) Counters are input in the same basic way as timers except the
CNT Key is pressed instead of the TIM Key.
b) Timer and counter SVs are input in BCD, so it isn’t necessary to
press the CONT/# Key.
8. Input the third instruction and its operands. First input the instruction by
pressing the FUN Key and then the function code (21 in this case).
FUN
C
2
B
1
( %&
To input the differentiated version of an instruction, press the NOT Key after
the function code (FUN 2 1 NOT). The “@” symbol will be displayed next to
differentiated instructions. Press the NOT Key again to change back the
instruction back to a non-differentiated instruction. The “@” symbol will dis-
appear.
To change an instruction after it has been entered, simply scroll through the
program until the desired instruction is displayed and press the NOT Key.
The “@” symbol should be displayed next to the instruction.
9. Press the WRITE Key to write the instruction to Program Memory. The input
display for the first operand will be displayed.
WRITE
(
•
Writing Hexadecimal, BCD Constant
10. Input the first operand.
CONT
#
B
1
A
0
A
0
(
'
Press the WRITE Key to write the instruction to Program Memory. The input
display for the second operand will appear.
WRITE
(
Note The operands of MOV(21) can be word addresses, so the CONT/#
Key must be pressed to input a constant.
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