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4-2
Section
Programming Console Operations
102
1, 2, 3...
1. Press the CLR Key to bring up the initial display.
2. Specify the address where the program will begin.
3. Input the address where the program will begin and press the Down Arrow
Key. It is not necessary to input leading zeroes.
C
2
A
0
A
0
↓
00200READ
NOP (000)
4. Input the first instruction and operand.
LD
C
2
00200
LD 00002
5. Press the WRITE Key to write the instruction to Program Memory. The next
program address will be displayed.
WRITE
00201READ
NOP (000)
If a mistake was made inputting the instruction, press the Up Arrow Key to
return to the previous program address and input the instruction again. The
mistaken instruction will be overwritten
To specify the Completion Flag for a timer or counter, press the LD, AND,
OR, or NOT Key followed by the TIM or CNT Key, and then input the timer/
counter number last.
6. Input the second instruction and operand. (In this case it isn’t necessary to
enter the timer number, because it’s 000.) Press the WRITE Key to write the
instruction to Program Memory.
TIM
Timer number
WRITE
00201 TIM DATA
#0000
7. Input the second operand (123 to specify 12.3 seconds) and press the
WRITE Key. The next program address will be displayed.
B
1
C
2
D
3
WRITE
00202READ
NOP (000)
If a mistake was made inputting the operand, press the Up Arrow Key to
return to display the mistaken operand and input the operand again.
Note
a) Counters are input in the same basic way as timers except the
CNT Key is pressed instead of the TIM Key.
b) Timer and counter SVs are input in BCD, so it isn’t necessary to
press the CONT/# Key.
8. Input the third instruction and its operands. First input the instruction by
pressing the FUN Key and then the function code (21 in this case).
FUN
C
2
B
1
00202
MOV (021)
To input the differentiated version of an instruction, press the NOT Key after
the function code (FUN 2 1 NOT). The “@” symbol will be displayed next to
differentiated instructions. Press the NOT Key again to change back the
instruction back to a non-differentiated instruction. The “@” symbol will dis-
appear.
To change an instruction after it has been entered, simply scroll through the
program until the desired instruction is displayed and press the NOT Key.
The “@” symbol should be displayed next to the instruction.
9. Press the WRITE Key to write the instruction to Program Memory. The input
display for the first operand will be displayed.
WRITE
00202 MOV DATA A
000
Содержание CPM2A - 11-2005
Страница 1: ...OPERATION MANUAL Programmable Controllers SYSMAC CPM2A Cat No W352 E1 07...
Страница 2: ...CPM2A Programmable Controllers Operation Manual Revised November 2005...
Страница 3: ...iv...
Страница 5: ...vi...
Страница 12: ...xiv...
Страница 179: ...Appendix B Dimensions 164 CPM1 CIF11 RS 422 Adapter...