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Performance edit
Along the bottom of this main Performance page, you will find:
•
Performance Number/Name:
these two boxes show the current performance slot
number and name (see end of the chapter for a detailed explanation), which can be used
to load performances in the same way that patches are loaded.
•
PartMix:
this button gives you access to a volume mixer for the parts. Each part has
a Gain parameter, which is a coefficient of the VCA-Amount (see Envelopes section in
chapter 3): its values go from 0 (silence) to 127 (full VCA-Amount).
To exit Performance Mode and go back to Patch Mode, just press the first ‘menu button’ (A)
again.
Once you select a part for editing the LCD will show a ‘Part Page’ where you can find:
1. Patch Name/Number:
these two boxes show slot number and name of the the patch
which is currently used by the selected part. The Name box can be used to load patches
in the same way that regular patches are loaded (see chapter 1).
When you want to exit from this control, press the first ‘menu button’ (A) underneath the
LCD.
2. Status:
this switch turns the status of the current part on or off.
3. Keyrange controls (lower-upper):
these two controls allow you to select the set of
keys on the keyboard that can play this part in order to create keyboard splits. One
control is on the left for setting the lowest key and one control on the right for setting
the highest key. By default the whole keyboard is selected.
4. Voices:
this parameter selects the number of voices allocated to this part.
5. Destination:
this sets where notes and parameter/CC messages are being sent, i.e. the
internal sound engine only (Int), external MIDI Out only (Ext), or Both.
6. MIDI Channel:
this parameter sets what channel MIDI messages from this part are sent
out on, as well as the channel of messages that this part will process from the MIDI input.
This parameter also defines the interaction between the selected part and the 002R’s
joystick and keyboard, according to the settings in the Performance Mode’s Global menu.
IMPORTANT: please note that joystick and keyboard will be active in the selected part if
and only if they share the same MIDI Channel.
7. Transpose:
this parameter sets the keyboard note transpose value for this part.
8. Gain:
this parameter sets the gain of the current part (same as in PartMixer - see above).
9. Spare:
this box displays the number of free/unallocated voices